Earthdawn was originally put out by FASA, it was a fantasy world of high magic where Cthulhuish Horrors had invaded the world on an astral cosmic cycle and the populations survived the resulting world scouring by going into Kaerns, protected sealed enclaves.
Generations passed and the cycle changed with horrors pulling back somewhat from the material plane and the kaerns opened up for the world to be explored again.
There were the Shadowrun fantasy races (Humans, Dwarves, Orks, Elves, Trolls) plus new ones (elemental rock-like obsidimen, a lizard race, a pixie type one IIRC). There were fantasy classes that each had supernatural powers, even the mundane martial types.
It had very neat magic with true name rituals, blood magic, awakening magic item powers through learning their true names, questing to symbolically link yourself to their magic, and I think investing xp into them.
I think dwarves were the top race in the default city but there was an antagonistic non human empire that was a looming hegemonic power.
It was all very flavorful.
It used a wierd d6 step mechanic that I did not care for.
I adapted a bunch of stuff from it to my 2e D&D games.