WampusCat43
Explorer
QFT, brother, QFT.Dragonblade said:Here is where I have a problem with 3e...
QFT, brother, QFT.Dragonblade said:Here is where I have a problem with 3e...
(Psi)SeveredHead said:Optimal or non-optimal is only part of the problem.
What if you want to want to modify monsters? It's a lot easier to look at the "hobgoblin warcaster" as a "template" you can add to a monster than slapping cleric levels onto it.
Really? It wasn't whether it was fun to play, or easy for new players to learn, or had a lot of industry support, or had interesting and compelling classes, but that you used the same mechanics for monsters and players?Lizard said:The best thing about 3e, the thing which most sold me on the game -- the same rules for PC and monsters -- was the first thing pulled from 4e.
Lizard said:The best thing about 3e, the thing which most sold me on the game -- the same rules for PC and monsters -- was the first thing pulled from 4e.
Lizard said:...I *like* being able to turn Joe Hobgoblin into any kind of hobgoblin I want. (And with PCGen, it's easy). I do not like having to create a new monster 'type' for ever variant hobgoblin I can imagine.
catsclaw said:Really? It wasn't whether it was fun to play, or easy for new players to learn, or had a lot of industry support, or had interesting and compelling classes, but that you used the same mechanics for monsters and players?
I'm also having a little trouble understanding your objection to adding class levels to monsters--you like 3.5 because you can, and you end up with really complicated creatures to run. You dislike 4e, even though you can, because you're worried the creatures are going to be too complicated?
More complicated than 3.5? Have you ever tried to stat out three versions of an Ordained Champion of Hextor (for levels 7, 9, and 11)? And precalculate the buffs? Remember, the higher level one can swift cast War domain spells, but the lower level one can't, so the higher level one will probably swift cast Divine Power right away (changing their HP and to hit), while the lower level one can't so might not have the opportunity.
Storminator said:How many times have you pointed this out? We get it man, we get it.
Please don't ever bring it up again.
PS
Henry said:There's lots I don't like about 4e -- the loss of its attrition mechanics and resource management, for one thing -- but the DM prep, for all I've seen, looks DARNED better than the "lego set" mechanics of 3e. It's like "Build-a-Bear" versus "Lego Blocks."
Lizard said:Granted, it's still low level -- 6-7 -- but I just don't have this whole "I need six hours to prep!" meme going. In 8 years of running 3x, it's very rare I ever have anything done more than 2 hours before go time.