Fieari
Explorer
I was just re-reading Dave Duncan's "King's Blades" series (highly reccomended, by the way. VERY highly) and was thinking about ways that it's magic system could be incorperated into D&D. Everything is ritual magic, you see, but it's used quite extensively... everyone visits conjuries, you see, for healing and for love potions and all kinds of things.
I was thinking that, although it wouldn't be the exact same, a similar feel for how magic is treated could be created simply by changing something very very slightly. Most of the magic you see in the books is in the form of enchanted objects, enchanted via ritual. So............
Wizards no longer "memorize spells". Instead, during that period, they create a number of single-use magical items equal to their spells-per day. The wizard can only have as many of these items in existance at a time as he has spells per day.
Balance wise, I would see this as making magic a bit more useful in general... the mage wouldn't need to use these items himself, for example... he could give them away for someone else to activate at need. However, it would make stealing magic from someone an issue... and stealing this magic would be something that any sufficiently skilled pickpocket could do. The theif can then sell the spell, use it himself, or just keep it knowing that the wizard has lost a spell until it is cast.
What other effects would you think this would cause?
I was thinking that, although it wouldn't be the exact same, a similar feel for how magic is treated could be created simply by changing something very very slightly. Most of the magic you see in the books is in the form of enchanted objects, enchanted via ritual. So............
Wizards no longer "memorize spells". Instead, during that period, they create a number of single-use magical items equal to their spells-per day. The wizard can only have as many of these items in existance at a time as he has spells per day.
Balance wise, I would see this as making magic a bit more useful in general... the mage wouldn't need to use these items himself, for example... he could give them away for someone else to activate at need. However, it would make stealing magic from someone an issue... and stealing this magic would be something that any sufficiently skilled pickpocket could do. The theif can then sell the spell, use it himself, or just keep it knowing that the wizard has lost a spell until it is cast.
What other effects would you think this would cause?