Don't know what is so wrong with this game. Works a lot better than RIFTS. I couldn't get RIFTS to hold together past 12th level. I had 8 players stick with the Synnibar Game for 2 years and going to 48th level.
So either none of you actually ran this game enough to learn it, or you are seriously mathematically challenged and are afraid of moving decimal points up to 4 places (for armor). Or maybe you got fingure cramps from writing out that numerical damage? We used solar powered claculators.
Synnibar is far more balanced than any other power game I ever ran into. Especially RIFTS. So from someone who spent 100's of hours actually playing/DMing this game, it doesn't suck, and it certainly isn't broken. Heck, my houserules for it took up less than a printed page. No other game can claim that, not even D20 D&D.
So if you want a power game (I often called Synnibar a powergamers wet dream!) Synnibar is probably the best you can find. Assuming you can handle the math. I highly recommend calculators with solar cells. This would also be a system that could easily handle DragonBall Z and even GT. This system is designed to be able to play gods.
So if there is a powergamer in you, find this game. Also understand math enough to realize that each 1/10 of armor means you move the decimal one place to the left. So 100,000 points of damage against someone wearing 3/10 of armor means you only did 100 points of damage. Not that hard.