Eldragon
First Post
Glyfair said:I keep hearing variations like this and I don't get it. Why?
Clearly D&D science isn't the same as in our world because many of those alchemical items don't work in our world. Why is it necessarily true that if you mix the ingredients of gunpowder that it will work the same? Perhaps all you get is a little puff of smoke and nothing else. Maybe nothing happens at all.
I hear "they must have discovered it," but what if it isn't there to discover?
I guess that depends on your interpretation of the setting. I've always believed that physics/chemistry applies as normal, unless otherwise noted (or interfered with magic). If you want to say if you mix charcoal, sulfur, and saltpeter in D&D nothing happens, Great! its an entirely fictional game after all. It just seems to me some artificer discovered gunpowder in Eberron, said "well, thats neat, but useless" and went back to crafting wands.
Personally I like the idea of the artificer creating fireworks, and flares. Since magical fire abounds, having mundane gunpowder does not "break" the game. Excluding cannons/firearms, gunpowder products does not even change the "feel" of the setting.