Great responses!

3e goblins don't have one. Hobbos are +1 LA (which is kinda questionable given their general lack of racial abilities, as others noted), and bugbears have 3HD and a LA on top of that.I didn't realize there was a level adjustment for goblins, hobgoblins, and bugbears in 3x, probably because I just ignored it.![]()
"They have learned to subsist on little, to trust no one, and to expect that life will be brutal, short, and filled with pain. The only joy they take is in tormenting their rivals and gaining enough power to bask in the adoration of their subjugated vassals."? (from here)Eberron's Darguun is a pretty good take on goblinoids, but lately I've been using the skorne cultural write-up from Privateer Press's Monsternomicon Vol. II as the fluff text for my hobgoblins.
Yes, definitely. Most of the various "evil" humanoid races have human-level mental capabilities (orcs being the big exception), but are usually played as being on the stupid, bumbling side. One of the things I like about Eberron is how those races are treated - humans may have supplanted them for the time being, but they have had greatness in the past and may have it again in the future...To me, it only seems natural that the militaristic and well-organized hobgoblins would be nearly as successful as humans at controlling territory and building empires.
I got the feeling from a lot of Keith Baker's Dragonshards columns that the ancient goblins (and thus also the latter-day Dhakaani clan) would make use of some of the OA classes. Hobgoblin samurai (instead of paladins), goblin ninjas, etc. For normal goblins I was picturing warlocks replacing wizards and artificers but hadn't given it much thought beyond that. Hexblades are a very good fit, I think.I had the idea that maybe in goblinoid society other classes played a much more prominent role; maybe the goblinoids have shugenjas for their magic, for instance. Maybe their front line of warriors are sohei or hexblades, or something.
Man, I didn't even think of that as a possible background. Good idea.I'd have characters such as the city Goblin that's born and raised in the Goblin Ghetto of Sharn. Very much human in culture in outlook despite attempts to connect to his goblin heritage. He's from a very different world than the rest of his Goblin kin, but is more than valuable to the nation due to his skill in wizardry and insight in things unfamiliar.

Well, "officially" the Dhakaani were atheists, which I always thought made them rather interesting as a D&D culture. But I agree, a goblinoid is likely to view the Sovereign Host gods in a different manner than a citizen of the five nations would... Even if they're not evil, their upbringing has been decidedly different.Another would be a Hobgoblin Paladin of Dol Arrah, as part of Llesh Haruuc's diplomatic mission to reach out to the human nations. Bringing about a Hobgoblin spin on the sect of the human God of Honour, and reconnecting with the ancient, forgotten Sovereign Host religious practices of the Dhaakani.