D&D 4E Eberron and 4e...

Scribble

First Post
Ok... So now I've never actually been involved with an Eberron campaign, not do I have any of the books... But from what I know it was highly designed from a 3e perspective...

And that seemingly that magic played a very important role.

It seemed to be designed with the idea kept in mind that magic items DID exist, and the amount had an effect upon the world, not just your character...

So if in 4e, magic items don't play as large a role... What exactly does that mean for Eberron?
 

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Scribble said:
So if in 4e, magic items don't play as large a role... What exactly does that mean for Eberron?

Don't know exactly, and it's a ways off (at least two years) before we'll see a new setting book.

We do know the setting is going to be advanced two years and there will be some storyline events. Keith has explained that those events will probably be used to explain how the rules changes affect the world (remember, Keith is "just a freelancer."

The main thing is, we don't know what "magic items don't play as large a role" means. It might mean absolutely nothing to Eberron. Maybe there is a built in "slider" in 4E so you can set how important magic items are. We just don't know enough to speculate.
 

The magic items that play the biggest role are the plot device ones.

The lightning rail, wheel of wind and wave, airship, creation forges, etc.

They don't have to change
 

It will be interesting to see how we will play the game considering it may be a year or more before we have answers to pretty massive questions like the racial abilities of warforged and gnomes (assuming they aren't in core), the skills of the artificer/magewright, or other similar common Eberron rules that will not be in 4e yet.
 

Grymar said:
It will be interesting to see how we will play the game considering it may be a year or more before we have answers to pretty massive questions like the racial abilities of warforged and gnomes (assuming they aren't in core), the skills of the artificer/magewright, or other similar common Eberron rules that will not be in 4e yet.
James has said, I believe, that there will be regular Eberron content in D&D Insider. Hopefully they will give us at least the minimum amount for us to move forward with 4E. If not, I might stick with 3.5 until the new ECS is released.
 

They call it wide magic: pervasive low level magic, relatively little high level stuff. In actual D&D table use that means there are lots of scrolls, potions, and cheap magic items. Like heirodule said, the high level stuff is mostly plot related and replaces modern technology.
-blarg
 

To a certain degree most of the announced stuff seems to be making DnD more Eberron like.
Turning adventures into collections of high-action events
Increasing the overall amount of magic (not items)
Making the heroes "superpowered" vs. normal people
 

Plus, if you think about it, the other half of the artificer's schtick is "temporary magic items" - really, "buffs" and whatnot. They can have this side of their abilities increased even if the creation of regular magic items is diminished.
 

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