I'm actually probably going to shock everyone with this, but I LOVE
Eberron.
There's a couple things about it that I dislike, but for the most part, I can fix those.
I think it's an extremely cool setting. I love the pulp influences, airships, secret societies, sentient magical constructs, manifest zones, changelings, shifters, and the remote deities. The only things I DISLIKE are one or two plot points and a couple old D&Disms, which, mostly, Keith and the team have handled by making high-level magic rare. To whit, the only things I don't like:
- Macabre death-obsessed elves - just not my cup of tea.
- The Lightning Rail. I get it, I just...I dunno...something about it is jarring. I'm not sure what.
- Resurrection, Raise Dead. Even D&D novels let heroes die. The various resurrection magic is a metagame solution to death that just irks me.
- Arcane/divine magic separation for no reason.
That's a pretty short list. And yes, I rail against the arcane/divine thing even in
Eberron. No, make that "especially in
Eberron where the gods are remote and druids can control interdimensional travel...
Everything else is cool. Even gnomes. And how hard did I find THAT to believe??
