Eberron-as corny as I think?

Is Eberron cool?

  • Yes, I love it!

    Votes: 247 72.4%
  • No, it's cheap and corny.

    Votes: 94 27.6%

Gentlegamer said:
I don't know alot about Eberron, but based on its description, I would prefer the Mystara setting for a game of high magic/technology. That campaign, or at least the Known World portion, also has a nice mix of "real world" cultures integrated with the high fantasy that makes it easier to digest. And as for pulp, the planet of Mystara is hollow, filled with dinosaurs and lost civilazations! Doesn't get more pulp than that!

I didn't know that; interesting. I may just to have... steal... that idea for my Wilderlands/Blackmoor game.
 

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Gentlegamer said:
IAnd as for pulp, the planet of Mystara is hollow, filled with dinosaurs and lost civilazations! Doesn't get more pulp than that!
Absolutely! Of course, while not "a big empty sphere", Eberron itself also includes its inner world (Khyber). Along with the Mourning and Xen'drik, this is one of the main sources of the claim that "anything that exists in D&D has a place in Eberron." I have no particular plans to ever use derro in my campaign, but if I did, it would involve PCs descending into Khyber and discovering a hidden city of derro, never before seen by people of the surface world.

So yes, Eberron isn't "The Hollow World" that Mystara is... but within Eberron, Khyber is certainly there for all your Journey to the Center of the Earth/Pelucidar/Vril/Agharta-inspired storylines.
 

Gentlegamer said:
I don't know alot about Eberron, but based on its description, I would prefer the Mystara setting for a game of high magic/technology. That campaign, or at least the Known World portion, also has a nice mix of "real world" cultures integrated with the high fantasy that makes it easier to digest. And as for pulp, the planet of Mystara is hollow, filled with dinosaurs and lost civilazations! Doesn't get more pulp than that!
Didn't they have magical waste disposals and public transport in the streets of Alphatia in Mystara?
 

Kishin said:
(Of course, this is largely conjecture, so if the Creation Forges do spawn warforged at a rabbit-like rate, all I can say is wow, where did they all go?)
Assuming an average of 2,000 warforged produced each year over the course of 33 years (fist modern warforged in 965, current year 998) gives you a world population of 66,000 spread out across five nations. Well, mostly four. I understand Karnnath was more into their improved undead soldiers. Alot of them were casualties of the war or victims of human predudice and I bet around a fifth of them vanished in the Mourning event along with the rest of the population of Cyre. I'd roughly estimate there is a world population of around 35,000 warforged remaining with no legal means of increasing their numbers (all forges were supposed to have been dismantled). Thirty five thousand spread out to one degree or another over Aundair, Breland, Daargun, Droaam, Eldeen Reaches, Karrnath, the Lhazaar Principalities, Mournland immigrants, Thrane, Q'Barra and the Shadow Marches.

That is where they all went.
 

Stone Dog said:
Assuming an average of 2,000 warforged produced each year over the course of 33 years (fist modern warforged in 965, current year 998) gives you a world population of 66,000 spread out across five nations. Well, mostly four. I understand Karnnath was more into their improved undead soldiers. Alot of them were casualties of the war or victims of human predudice and I bet around a fifth of them vanished in the Mourning event along with the rest of the population of Cyre. I'd roughly estimate there is a world population of around 35,000 warforged remaining with no legal means of increasing their numbers (all forges were supposed to have been dismantled). Thirty five thousand spread out to one degree or another over Aundair, Breland, Daargun, Droaam, Eldeen Reaches, Karrnath, the Lhazaar Principalities, Mournland immigrants, Thrane, Q'Barra and the Shadow Marches.

That is where they all went.

Nice work, there. That sounds very reasonable.

I was never questioning the number of warforged in the setting, myself, I was merely musing on the idea some have that the Cannith forges were spewing warforged forth in droves. 2,000/year doesn't seem too large when we consider how it was spread out across any number of forges.

In any event, I think we can even say that the the lion's share are most likely concentrated in the four remaining kingdoms of Galifar, as I can't imagine Droaam or Darguun sporting huge warforged populations.

Also, while there are two Creation Forges still running, I assume Merrix is at least producing his new 'forged at a very limited rate in order to keep suspicions down, and I don't think there's any indication of what the Lord of Blades is doing with his. I imagine he'd be operating it at peak efficiency, but that hinges on him understanding to the same degree the Cannith artificers did. Hazy territory there, but it should rightfully scare the hell out of any inhabitant of Khorvaire who discovers the possibility that the Lord of Blades might be pumping out a new construct army on a round the clock basis.
 

Kishin said:
I imagine he'd be operating it at peak efficiency, but that hinges on him understanding to the same degree the Cannith artificers did.
Well, to that point the forges have been built so that they require the operator to have a mark of Making. That means that somehow the Lord of Blades has a human of Cannith providing the power of a Dragonmark. Do with that what you will. Is it a hostage? A sympathetic worker? Or is the Lord of Blades really Aaron d'Cannith gone mad at the end of the Renegade Mastermaker PrC ?
 

Turjan said:
Didn't they have magical waste disposals and public transport in the streets of Alphatia in Mystara?
Don't remember, but such a thing in a magocracy wouldn't surprise me!

I do know there was a sky-island protected by gnomish bi-planes! :)
 

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