Well, they key to having Warforged make sense is those forges that allow them to be created for so cheap (1500gp). If one was to remove those magical forges, the cost of making one warforged, if possible, would have to be much higher. But that's ok, it's part and parcel of the setting, and add an interesting element (gaining control of said forges, assuming they still exist).
Note that I disagree (with the maker of the setting, no less!) that it's "fair" to consider a basic warforged as a 2nd level character, and were I to run a campaign in Eberron, in which the forge plaid a part, they'd come "out" as 0th level character. Otherwise, 1500Gp is just way too cheap for them.
Note that I disagree (with the maker of the setting, no less!) that it's "fair" to consider a basic warforged as a 2nd level character, and were I to run a campaign in Eberron, in which the forge plaid a part, they'd come "out" as 0th level character. Otherwise, 1500Gp is just way too cheap for them.