Eberron Books

Grymar said:
Well my group is only half through Chimes so far, so we will have to see who survives and who doesn't. The only problem i have had with the adventure is (not your fault at all) the players are all 9-11th level. I've leveled up all of the villains to compensate, but it is amazing how quickly these guys get around town. Trying to slow them down is a real challenge.

For instance they are about to go meet Bengen Burtuckle...I'm going to have to expand that into a much larger encounter to suck up time.

But you can tell that they are into the adventure because they are keeping track of every second and doing whatever it takes to be as quick as possible.

Great job again, Mr. Logue. I can't wait for the sequel.

You might want to throw something else in their path too. One thing I wished I'd thrown into the "All in the Timing" sidebar was an accident of some kind, like a sky coach crashing into the side of a tower (maybe due to the Wild Night pyrotechnics or somesuch) forcing the PCs to rush to the aid of innocent bystanders. Dunno if it'll work with your group or not.

Maybe make Bertuckle a wee bit senile too, and have him go burrowing through huge piles of paperwork in his study to find Viktor's financial records. Could be a fun roleplaying scene, especially if he has an annoying pet that takes a fondness to a PC, or worse a homely daughter who is enraptured with their "adventuring" stories. Don't know if that'll help too much.

I wish I had made the time constraints a little more nebulous in the adventure text by not specifiying when the Baron's train left, or leaving it up to the individual DM so they can sort of pace it out themselves. That's totally awesome that the party is keeping dogged track of time though, a good sign that you are really giving them their money's worth running the adventure! Hope it all works out great for you!
 

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I'm a huge fan of Eberron and have been running all my dnd games in it so far. of the books you could buy, I really liked Dragonmarked. I'm a huge fan of the houses and played a lyrandar heir so I'm excited by the content of the book. I bought the Player's Guide, but felt the resource was somewhat lacking, mostly b/c I knew a lot of the content already in the book, but it could be good as a new player resource.

If you are doing any kind of exploration, Secrets of Xen'drik and Explorer's Guide are great books. They present a number of locals your players can travel to instead of presenting the whole contentent.

I liked magic of Eberron, it presents some of the dragonmarked powers as spells, like demensional leap, and the PrCs are extremely good, IMO.

If you are going to use Sharn, the city book is by far one of the best books put out for the whole line, if not the best.

I'd suggest races if you are going to have more than one player who's using any of hte new ones presented in the ECS so they can get a frame of reference for them. I like a lot of the PrCs in there and Feats, in addition, there are a number of new Shifter traits/feats the book adds and there's not a lot of coverage for the race.

Of the books coming out, I'm looking forward most of Forged in War since this will over some of the events of the last war and I'd like to run a game during this time period.
 

I would agree with Grymar almost to a ‘T’.

I liked Races a lot more (4ish) and the explorer’s handbook a bit less.
I also find that I don’t actually use the Players Guide at all; and I’ve been playing in Eberron games for the last few years.

Except for Five Kingdoms,which was really just a lot of filler text, they are all decent, though some (especially Magic of Eb) seemed a bit off topic. Magic of Eb’s main contributions were really completely tangential, a new race that could easily just have been a monster type, a bunch of psionics stuff that seems like it wouldn’t exist in the world.
The elemental binding/grafts -was- cool. But very focused and relatively loosely tied to the world.
 



My opinions here...


Races of Eberron - 2 out of 5 - Some nice fluff, but also some inconsistencies and errors. I've used a few of the warforged feats in this book, but otherwise nothing.

Despite the name, it really is not an Eberron Book. More of a PHB style book introducing the Eberron races to non-Eberron games (even the coloring of the book is PHB vs. Eberron). As others noted, a few feats might be in there, but it has low to zero value if you have the ECS (a player of mine tried to trade it to me for another book -- NO THANKS).

Stormreach is a good book if you want the best of both the mainland and Xen'Drik. Stormreach is a mini-Khorvaire (everybody has a faction) sitting on top of a continent of adventure. Plus Stormreach is smaller than Sharn, so PCs can get involved in factional politics more (if that is to your groups liking).

You combine ECS, Stormreach, Secrets of XenDrik and Explorers Handbook and you got a ton of XenDrikian fun.


On the original modules, someone noted they are Railroady. Yes, they are. But one of their prime goals is to show off the world. So it will whisk you from the Cogs of Sharn, to the Mornland, Xen'Drik, etc. Its not a bad way to get your PCs rooted in the world. The only negative is the opponents tend to be the Emerald Claw. They are supposed to be the Nazi's of the world, but really are inept and my players make fun of them.
 

As others noted, a few feats might be in there, but it has low to zero value if you have the ECS.

That's not quite true; The Kalashtar section was great, and the warforged section was pretty good, in both cases regardless of if you owned the ECS. I agree, the other sections were terrible, but the Kalashtar section alone redeems it IMO.
 

On the original modules, someone noted they are Railroady. Yes, they are. But one of their prime goals is to show off the world. So it will whisk you from the Cogs of Sharn, to the Mornland, Xen'Drik, etc. Its not a bad way to get your PCs rooted in the world. The only negative is the opponents tend to be the Emerald Claw. They are supposed to be the Nazi's of the world, but really are inept and my players make fun of them.

Whispers of the Vampire Blade has some fantastic set piece scenes in the midst of pedestrian railroad adventure. At the point where my players broke the railroad I looked around the room and literally tossed the adventure to the side. My players thought it was hilarious. :)

PS
 


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