Nlogue
First Post
Grymar said:Well my group is only half through Chimes so far, so we will have to see who survives and who doesn't. The only problem i have had with the adventure is (not your fault at all) the players are all 9-11th level. I've leveled up all of the villains to compensate, but it is amazing how quickly these guys get around town. Trying to slow them down is a real challenge.
For instance they are about to go meet Bengen Burtuckle...I'm going to have to expand that into a much larger encounter to suck up time.
But you can tell that they are into the adventure because they are keeping track of every second and doing whatever it takes to be as quick as possible.
Great job again, Mr. Logue. I can't wait for the sequel.
You might want to throw something else in their path too. One thing I wished I'd thrown into the "All in the Timing" sidebar was an accident of some kind, like a sky coach crashing into the side of a tower (maybe due to the Wild Night pyrotechnics or somesuch) forcing the PCs to rush to the aid of innocent bystanders. Dunno if it'll work with your group or not.
Maybe make Bertuckle a wee bit senile too, and have him go burrowing through huge piles of paperwork in his study to find Viktor's financial records. Could be a fun roleplaying scene, especially if he has an annoying pet that takes a fondness to a PC, or worse a homely daughter who is enraptured with their "adventuring" stories. Don't know if that'll help too much.
I wish I had made the time constraints a little more nebulous in the adventure text by not specifiying when the Baron's train left, or leaving it up to the individual DM so they can sort of pace it out themselves. That's totally awesome that the party is keeping dogged track of time though, a good sign that you are really giving them their money's worth running the adventure! Hope it all works out great for you!