Eberron: Buying?

Eberron: Buying?

  • Yes

    Votes: 194 39.6%
  • No

    Votes: 181 36.9%
  • Not sure yet

    Votes: 115 23.5%

ZeroGlobal2003 said:
I think its kinda sad that what is supposed to be WotC's greatest new thing is only drawing about 30% of the crowd to it. Just as many want nothing to do with it, nd another almsot 1/3 are undecided.
We my not be a representative sample of the markrt, however. There are a LOT of homebreweries represented at ENWorld.
 

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Hell yes, I'm buying it! :)

I love the setting, and a lot of the other features in it. I've already got a campaign idea brewing, even if I don't have a group right now.
 

No, not buying it. I have long since chosen my campaign setting, so I certainly don't need yet another campaign setting.

(And the benefit of using ideas from it doesn't even come close to the cost of it, thus making it an unwise purchase for me.)
 

The_Gneech said:
I never expected to by the Forgotten Realms book, but ended up getting it, so who knows?
Neither did I. Despite the fact that the new FRCS book is one of the best laid-out tomes I've ever seen, I just couldn't bring myself to do it. Luckily, it sounds like the Eberron book is even better laid out, so I can get a better product from which to crib and I don't have to sully myself.

In other words, I might buy Eberron just because it's not Forgotten Realms.

My purchase is far from certain, though. It's going to have to prove that it has something to offer to me, someone who strongly dislikes high magic setting and absolutely loathes magitech.
 

I'll buy it, though I doubt I'll run it or buy any of the supplements unless the book is really, really spectacularly good. I just like reading through settings for ideas, and Ebberon has a few (Orrery cosmology, dragonmarks) that sound really promising.
 


Hand of Evil said:
That they are uneffected by Rust Monsters because the metal is a compoisite. Forget the save vs rust. While this sounds fine to some, it opens up the questions what about spell effects...heat metal for one. It strikes me as "it is magic" type of answer and I am just stuck on it!


A rust monster that makes a successful touch attack with its antennae causes the target metal to corrode, falling to pieces and becoming useless immediately. The touch can destroy up to a 10-foot cube of metal instantly. Magic armor and weapons, and other magic items made of metal, must succeed on a DC 17 Reflex save or be dissolved. The save DC is Constitution-based and includes a +4 racial bonus.
A metal weapon that deals damage to a rust monster corrodes immediately. Wooden, stone, and other nonmetallic weapons are unaffected.
Yur worng LAMMASS!!1! ;)

"The unusual physical construction of warforged makes them vulnerable to certain spells and effects that normally don't affect living creatures. A warforged takes damage from heat metal and chill metal as if he were wearing metal armor. Likewise, a warforged is affected by repel metal or stone as if he were wearing metal armor. A warforged is repelled by repel wood. The iron in the body of a warforged makes him vulnerable to rusting grasp. The creature takes 2d6 points of damage from the spell (Reflex half; save DC 14 + caster's ability modifier). A warforged takes the same damage from a rust monster's touch (Reflex DC 17 half). Spells such as stone to flesh, stone shape, and wood shape affect objects only, and thus cannot be used on the stone and wood parts of a warforged."

- Eberron Campaign Setting, page 23, 'Warforged Racial Traits.

Satisfied?
 

I love collecting campaign words .
I have Greyhawk , FR , Dragonlance , Kalamar , Scarred Lands , Dawnforge , Morningstar , Midnight , Conan D20 , Lone Wolf D20 ( he's arriving by air-mail from the States ) .
I'll give Eberron a chance . My thought is will be a very interesting and different world .
 

Robbert Raets said:
Yur worng LAMMASS!!1! ;)

"The unusual physical construction of warforged makes them vulnerable to certain spells and effects that normally don't affect living creatures. A warforged takes damage from heat metal and chill metal as if he were wearing metal armor. Likewise, a warforged is affected by repel metal or stone as if he were wearing metal armor. A warforged is repelled by repel wood. The iron in the body of a warforged makes him vulnerable to rusting grasp. The creature takes 2d6 points of damage from the spell (Reflex half; save DC 14 + caster's ability modifier). A warforged takes the same damage from a rust monster's touch (Reflex DC 17 half). Spells such as stone to flesh, stone shape, and wood shape affect objects only, and thus cannot be used on the stone and wood parts of a warforged."

- Eberron Campaign Setting, page 23, 'Warforged Racial Traits.

Satisfied?

See! I was not given this information, not even on the official board and was pointed (a few times) to the uneffected posts! AH! Thank you, that makes me feel better. :] Was there a plot to keep this information from me! :(
 
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