Eberron: Buying?

Eberron: Buying?

  • Yes

    Votes: 194 39.6%
  • No

    Votes: 181 36.9%
  • Not sure yet

    Votes: 115 23.5%


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I'm not because I already have a sucessful Wilderlands campaign going and if I want to run another campaign it'd either be Conan or a homebrew world.

Currently I haven't got disposable income for another setting I don't use.
 

No...

Not at all. I've already started selling off the D20 books that are collecting dust on my shelf at the moment, I use a homebrew or Greyhawk when I DM anyway.
 


I chose not sure.There's no way I'll combine anything into my FR game after looking at the new info on Wizards site, and I hate the name Khorvaire. It reminds me of the "unsafe at any speed" Corvair of the early sixties.

Edit: Oh and another thing that bugs me; Sharn City of Towers reminds me of the much loathed (by me) DnD movie, and its a monster in MoF.
 
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No.

But I really want to support the setting, but I don't have time or interest in a new campaign world. I homebrew, and have well over 300 pages (not including monsters) written up for it.

Now if the players wanted to pick up the game and run a few sessions in it here and there, I wouldn't be opposed. The style looks pretty cool.
 

Krug said:
So are you going to get Eberron?
Yes for two reasons

1.) I will be running the Living Ebberon campaign for the RPGA
2.) Like all other books I have bits and peices will make there way to my homebrew setting of Metrogonis.
 

Robbert Raets said:
Which is that, then?
That they are uneffected by Rust Monsters because the metal is a compoisite. Forget the save vs rust. While this sounds fine to some, it opens up the questions what about spell effects...heat metal for one. It strikes me as "it is magic" type of answer and I am just stuck on it!


A rust monster that makes a successful touch attack with its antennae causes the target metal to corrode, falling to pieces and becoming useless immediately. The touch can destroy up to a 10-foot cube of metal instantly. Magic armor and weapons, and other magic items made of metal, must succeed on a DC 17 Reflex save or be dissolved. The save DC is Constitution-based and includes a +4 racial bonus.
A metal weapon that deals damage to a rust monster corrodes immediately. Wooden, stone, and other nonmetallic weapons are unaffected.
 


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