Eberron campaign; ex-cyrian theme [closed - sorry]


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Thanks for including me! Anvuss aims to ba a fighter/artificer eventually, hopefully to become a self buffing fighter guy. My schtickt will be melee and eventually light spell support and trap disarming. Sounds like we could still use a primary blaster...
 

Great, I'm in ! I was afraid you wouldn't find Magnus to be 'Eberron' enough. Anyway, he's now posted in the RG
Patlin in the RG said:
Talenta Sharrash +6 for d10+4 Crit 19-20 x4 (reach, tripping) [Note: problem with crits due to be corrected in errata at some point. I think the author has said it should be reduced to at best 19-20 x3]
I think it should be x4, like the scytle. 19-20/x3 is still very good. But I'm not the DM so we'll see what he (she ?) says. This is where it was discussed on the WotC board.
 
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One more thing. Are all the characters supposed to know each other at the beginning of the game ? If not, at least Magnus and Anvuss could be together since they were both in the Cyre army. Maybe Magnus recruited the warforged for his 'crusade' to renew Cyre ... After all, Anvuss is said to be naive. ;)
 

I did say "at best" 19-20 x3. I think Hellcow may have actually suggested those numbers at one point, but the only thing said for sure is that 19-20 x4 is flat out wrong. That wasn't the thread I was thinking of, though. The only thing I'd ask is that if they totally nerf it in errata, I be allowed to redesign slightly. I'd suggest 19-20 x3 as a compromise for the moment, since we know the rules-as-written are in error.

I like the suggestion that we know each other in advance. I see Anvuss as being loyal, but a little dense socially (Wisdom of 6!) He'd be most comfortable if he had familliar companions, and would be easilly guided once he had put his faith in someone. He has a very quick mind (Int 16), but he lacks experience, common sense, and he's very gullible -- couldn't sense a motive to save his life.

Also, pleased to see Tok is very different from Anvuss. At first I was worried I might step on Tok's toes once I start taking artificer levels, but clearly they are very different people. Even if Anvuss hasn't met Tok before, he'll be pleased to meet one of "the creators." Maybe Tok could use an aprentice?
 

My character would probably not know anyone in the group as he distrusts anything military and he would view the cleirc as someone of authority. He probably would be fine with the idea of bringing Cyrie back to what it once was, well the land anyway not necessarily the government. So on that he might work with the military types, but not necessarily trust them yet. He would probably realize that the cleric has some worth and he could be used to gain information on who/what destroyed/responsible for destroying his home. I think this party make-up is going to work really well and we are all going to have a blast with these characters.
 

I'm heading out of town for the weekend, and won't be back online till Tuesday. If you guys get started without me, no worries, but I'll get my character up when I get back if there's still room.
 

Ok gang, we won't be starting by the end of the weekend so thats all fine.

House Rulled: Sharrash is 19-20/x3.

Also having some of the characters know each other would be good.

Also worht mentioning, just because you are all ex-cyrian doen's neccisarily mean that we'll all be jumping straight into solving the day of mourning. It'ss intended as a way to have something in common and make for a good way of meeting.

While we may have a mission into the mournland sometime sson., that doesn't necesarily mean that you'll be tasked with solving it.

Sorry if I mislead any of you... The idea is more for you to be displaced badasses :cool:

Anyway, we'll probably be starting in Karlakkton (home of the House Denieth) so find a good excuse for you to be in Karrnath. Cyrian IDs are available to you all. Also Anvuss will need to keep his handy to aviod being accussed of desertion.

[edit] ok, I've looked at the RG, the only querry I have is for Elocin. What is that shifter feat? I'm in New Zealand, and we don't get rpg stock here very fast: eg, Frostburn isn't here, WotVB isn't out yet (SotLW barely got into the local store) etc.

So outline the feat And I'll see if I will approve it.

[edit]
 
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Another scenario where we begin knowing each other and have a reason to band together:

Tok apprenticed for Magnus' father (as an armorsmith) before his magical skills moved him to be apprenticed to a true Cannith Artificer. When Tok worked for Daddy Magnus, Magnus and Tok got to know each other and worked together. Magnus went off to join the military and Tok, because of his skills as an Artificer, got stuck with War-time production.

Where he was finally allowed to work on Warforged! And who do you suppose he got to "help" create (he probably only did some body-work)? You guessed it: Anvuss!

Anvuss then gets moved to a unit made up predominately of conscripts and warforged, there he meets Hobbes. Strangely, Hobbes takes to Anvuss and many of the other warforged because he percieves them as being every bit as much pawns forced into this situation as he is.

This unit gets assigned to protect a certain supply depot. There is a famous battle at this supply depot where one of the smithies, a boy by the name of Magnus, discovers an inner-power he didn't know he had and leads the troops to victory. From that day forth he is a part of the unit containing Anvuss and Hobbes: a bit of an outsider and "authority" figure to be sure, but at least that once he unleashed the SOMETHING from within and that was impressive and deserving of respect.

When many members of this unit were returning to Cyre after a prolonged tour of duty, they found nothing but a dead, grey mist at the border of their country, and an overturned, wrecked lightnig-rail car that was thrown many miles from it's conductor stones. Many members of the unit helped survivors out of the wreckage, among them Tok, who recognises his old aquaintence Magnus, and a little bit of his earlier "work" Anvuss. With the shifter Hobbes, the four displaced Cyrens vow to get to the bottom of what happened to their homeland: and to make their place in this world if no solution to the condition of Cyre can be found.

This was just an idea: I am NOT trying to dictate who any of your characters should or shouldn't like, and if any of this is out of character for your PC then by all means discard it! I just like trying to tie together strands of story-lines to give us a meaningful "team" background despite interesting personal differences and ideaologies.
 

Teyer Katan, human rog1\ftr1 NG

teyer katan was once a member of a nomble famaly but most of his nomble relatives have been killed in war. he has now taken adventuring as his way on life, trying to help the less fortunent and seting out on treasure hunts. teyer is easy going and tends to be friendly with anything that is not an outright enemy. he also likes good food and drink, which he does not get nowadays in his adventuring life. but all in all, he thinks life is good, even thuogh he does not have a warm home to go back to anymore.
 
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