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[Eberron][CoC]Ex Oblivion, Eberron!


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Andrew D. Gable said:
Assuming I'm in, then? I'm thinking a Van Helsing-type.
Yep, check the first post, you're in! I might even activate Gentle Giant and Kajamba Lion to make it an even twelve at the beginning (although that will be tumultuous @_@). Post when you can.

Kajamba Lion, can you work up a character concept, or even just an Iconic character like Gentle Giant did? I'm going to try and see if I can work this many into a functioning group.
 

adamantineangel said:
Yep, check the first post, you're in! I might even activate Gentle Giant and Kajamba Lion to make it an even twelve at the beginning (although that will be tumultuous @_@). Post when you can.

Kajamba Lion, can you work up a character concept, or even just an Iconic character like Gentle Giant did? I'm going to try and see if I can work this many into a functioning group.

Wohoo!
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I should have a finished character sheet up by Sunday, just in case :D
 

Sorry for my delay in char creation.

I have a few ideas for a character in this campaing. One I'd like to try is basically a character based off of Ilya Muromets (some info here), who is basically a slavic peasant-turned-hero archetype. Ilya Muromets is not as well known of a myth as soem others; would it be an OK inspiration for a charcter, or should I choose somethign a little more wel known?

The character would probably be a straight fighter.
 
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Would you want to play Ilya at the beginning, middle, or end of the story presented on that page? Would you be willing to assist me in coming up with goals and appropriate challenges for such a character? I'm just worried that I won't live up to the Iconic character, as I'm unfamiliar with the legend (other than what you've linked above, obviously).
 


adamantineangel said:
Kajamba Lion, can you work up a character concept, or even just an Iconic character like Gentle Giant did? I'm going to try and see if I can work this many into a functioning group.

Yep. Somehow this fell out of my subscribed threads, so I've got a little catching up to do, but will have something posted later tonight. :)

Nick
 

Here's my character — I'm basing him off of Galahad from Le Morte D'Arthur, but giving him a bit more of an ascetic vibe (in personality, mostly, it just happens he's a bad-ass with a longsword, too...;)). I'll flesh out the background later tonight, but this should cover all the mechanical stuff.

Calach Adran
Male Human Monk 1 (Dol Arrah); Size M; HD 1d8+1; hp 9; Spd. 30 ft.; Init +1 (+1 Dex); AC 15 (+1 Dex, +2 Wis, +2 Defense); BAB +0; Atk +2 melee (unarmed 1d6+2), +4 melee (longsword 1d10+2/19-20/x2), +1 ranged; Full Atk +0/+0 (flurry of blows, unarmed 1d6+2/1d6+2), +2/+2 (flurry of blows, longsword 1d10+2/1d10+2); SA flurry of blows; SQ Major celestial bloodline; AL LG; Action Points 5; Sanity 70; SV Fort +0 (+1 Con, -3 Flaw), Ref +3 (+1 Dex), Will +4 (+2 Wis); Str 14, Dex 12, Con 12, Int 10, Wis 14, Cha 14.

Flaws
Inattentive (-4 Listen, -4 Spot): Calach is so wrapped up in his spiritual pursuits that he often fails to take notice of his surroundings (Bonus Feat: Weapon Focus); Meager Fortitude (-3 Fort Saves): A childhood bout with consumption has left its mark on Calach, leaving him susceptible to poisons and diseases (Bonus Feat: Whirling Steel Strike).

Skills, Feats, Languages
Balance +5 (4 ranks, +1 Dex), Jump +6 (4 ranks, +2 Str), Knowledge/Religion +4 (4 ranks, +0 Int), Move Silently +5 (4 ranks, +1 Dex), Sense Motive +8 (4 ranks, +2 Wis, +2 Bloodline), Tumble +5 (4 ranks, +1 Dex); Knight Training, Stunning Fist, Weapon Focus (Longsword), Martial Weapon Proficiency (Longsword), Whirling Steel Strike; Common.

Human Abilities
Medium size, base speed 30 ft, bonus feat @ 1st level, +4 skill points @ 1st level, +1 skill point/level after 1st.

Bloodline Abilities
+2 Sense Motive checks.

Monk Abilities
AC bonus (+2 Wis), bonus feat (Stunning Fist), flurry of blows (-2/-2), unarmed strike (1d6 damage).

Equipment
MW longsword (Avellon), silver holy symbol (Dol Arrah), monk's outfit, backpack (bedroll, winter blanket, 4 days trail rations).

Money
5 gold, 9 silver.

Appearance and Personality
Height 6 ft. 2 in., Weight 210 lbs., Blonde hair, Blue eyes, 21 years old. Imposing because of his size and preternaturally handsome in a strangely non-sexual way (likely attributable to his celestial blood), Calach could, if he wished, become a great leader of men. This doesn't, however, interest him. Instead, Calach's main goal in life is to achieve perfection through his own faith and purity. He has a hard time focusing on events in the real world, often to his own detriment (he bears many scars on his arms and chest from ambushes suffered during his journey to Sharn from his monastery on the outskirts of New Cyre). People that meet him quickly become frustrated at his aloof manners.

Background
The sickly child of a pair of farmers on the outskirts of Breland (somewhere between Xandrar and the Blackcaps), Calach had little opportunity for formal education or an apprenticeship in his youth. Convinced that the mountain air would do him good, his parents sent him to a small monastery of Dol Arrah in the Graywall Mountains. There, after the monks nursed him back to health — although by this time, the consumption had done a number on his immune system, and Calach was forever catching various illnesses that went through the monastery — the boy was taught about the different faiths in the Sovereign Host and received a fairly standard education. He spent his spare time honing his physical skills through a series of meditative exercises taught by an ancient leader of the monastery.

At the age of 20, the boy met a wandering knight, Gwalchmei ir'Orchnen, who, having stopped at the monastery with grievous wounds, ended up spending the better part of a year there. During this time, Gwalchmei trained the boy in the use of a longsword and was amused to find that Calach could naturally connect the teachings of a knight with the exercises of the monks. In respect of his talents, the older knight gave the young monk one of his old swords, an ornate longsword with the word "Avellon" inscribed along the blade. The two continued to train for months, until the younger man was nearly the older's equal as far as formal swordplay was concerned. One morning, the older knight explained to the younger man that he received his wounds in the course of hunting for a relic sacred to Aureon (and, likely, the rest of the Host), something which would aid in his order's combat against the evils of Khorvaire.

Tired of life in the monastery and dangerously curious about the relic, Calach begged to join Gwalchmei on his quest. The knight refused, saying that, if they were meant to meet again, they would, but that he could have no followers or assistants on his quest. That night, as Gwalchmei left the monastery, Calach had a vision of a remote jungle castle, a radiant cup, and broken crown. In the morning, the boy felt a strong pull towards the South. Without telling anyone, he strapped his sword across his back, gathered a few belongings in his pack and headed south, eventually ending up in the City of Towers, Sharn.

While there, the first thing he found was the advertisement for the Morgrave Gambit (almost by accident, as he found the ripped flyer being used to wrap the salted meat he bought just inside the city). The young man, feeling this was a sign, headed off towards Morgrave University, hoping that this might, somehow, bring him closer to the object of his quest.
 
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Alright, everyone, great work so far! Since I've decided to include so many people in this (twelve so far, if everyone keeps to it!), I've decided to add a second hook for individuals to respond with your character backgrounds. If you want to respond to (or already have) the Morgrave Gambit, go ahead. If you want to respond to the hook below, please feel free to do so. Heck, if you want to switch your write up to reach this, then that's okay too. If you can't seem to reach either hook, gimme a holla and we'll work something out. For those who are wondering (metagame-wise), those who respond to the Morgrave Gambit will then (barring significant anti-social behavior) proceed on to this scene. This is intended to make the character group getting together slightly less force major (sp?) and to allow completely sore thumb socialites (e.g. a certain necromancer who has a pet skeleton :P ) a real reason to be where they are and not feel that they have to 'fit a mold'.

Vathirond, once a portal trade city, a pearl in Breland, is now little more than a decaying lightning rail station and a few rotting docks. No one plans to stop in Vathirond anymore, and the loners that do come and go with their own reasons. Silence wraps everyone in Vathirond, and her residents hope that this will keep them proof against the straying mists of the Mournland.

You step off of the lightning rail coach; fools stare at you in wonder, wiser ones ignore your departure. A shrill wind, angry and futile, whips about a creaking and broken sign, suicidally hanging by chain, denoting the forgotten pearl of Breland. The upset vapors and the bemoaning sign are your only greeters; you, like everyone else in Valthirond, are now alone.

Your silent moment, as you gather your belongings and ignore the slither of the rail coaches behind you, is shattered by an antithetical movement out of the corner of your eye. Maybe you aren't so alone after all.
 
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adamantineangel, I have two flaws I want to run by you for your approval. Let me know if you find the following balanced for me to use:

Big city, bright lights
Having lived your whole life in the big city, with all its comforts and conveniences, the wonders of nature are like another plane of existance to you.
Effect: You take a -4 penalty on all Swim and Survival checks. [alternate Effect: You must take ranks in Survival to use it. Also, each rank costs 2 skill points.]

Iffy
You're particularly bothered by anything unnatural, otherworldly or gruesome, like grisly murder scenes and strange creatures, which shakes you to the core each time you witness them.
Effect: You're not limited to a set amound of sanity loss from the same scene/creature in a given day/encounter. Furthermore each rank you gain in Knowledge (Forbidden Lore) counts twice as much towards lowering your max Sanity.
 

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