D&D 5E (2024) Eberron: Fated Flight of the Recluse *possible spoilers*

Yeah, the open deck sailing ship design doesn’t really make a lot of sense. It should be enclosed. On the other hand when trains were 10 mph 3rd class was in open wagons.

In my campaign one of the PCs took over the helm of the enemy ship and rolled it, tipping most of the enemy warrior monks overboard.

I've been on a steam train. Carriages though.
30mph thats like motorbike city, no helmet.

Been in bi plane as well goggles and helmet.
 

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I've been on a steam train. Carriages though.
30mph thats like motorbike city, no helmet.

Been in bi plane as well goggles and helmet.
10 mph is more like the open sided little trains you find in theme parks and other tourist places.

Steam trains aren’t really much slower than modern local service trains. They were replaced because they need frequent resupply with fuel and water, not because they were slow. The last generation did 60 mph.
 
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Haven't read the adventure so I don't know the specifics... but I have to imagine the writers had the plot of the adventure in mind, figured out how many days they wanted the ship in the air to accomplish all of what the story entailed in their imaginations... and then only worried about designating speed of the ship and the locations of the beginning and end points after the fact. Which makes sense, seeing as how the important part of the adventure itself is what happens in the air and that many players will relocate the flight to whatever areas of Eberron they are using in their campaign. So the writers being "correct" in determining the actual speed the ship should be flying and the number of days it'd be in the air based upon the distance between Mror Holds and Korth were probably a secondary concern. That's the kind of thing they assume that people who actually care about that sort of minutia of time and distance will determine for themselves when they run it based upon the specific cities they are going to end up using for their beginning and end points.
 


Compare that to the lightning rail, which goes a paltry 10 mph in comparison. Steam trains back in the day traveled around 30 mph on average. When I think of lightning, I think fast.
Okay, wait a sec...I need to process that...Lightning rails - one of the things that is supposed to be "OOOH WEEE AHHH" about Eberron - only go 10 MPH??
 

I'm normally not the person to get all up in arms about simulationism and especially not in accuracy in travel rates, but that's certainly an eye-raiser. An elemental airship makes that trip in about 2 days. I get that it's a much older model, but unless that model is slower than walking that still shouldn't take much more than 3 weeks. It seems like there's a few detours or delays along the way but that's a... a choice.
Maybe it was supposed to be "6 -5 days," though I doubt it.
 

Okay, wait a sec...I need to process that...Lightning rails - one of the things that is supposed to be "OOOH WEEE AHHH" about Eberron - only go 10 MPH??
A horse drawn carriage is between 5-8 MPH, so a low maintenance steady 10 MPH transport method would be economically transformative.
 

A horse drawn carriage is between 5-8 MPH, so a low maintenance steady 10 MPH transport method would be economically transformative.
My shock is not about the ramifications of the world building from an economic POV.

Eberron, to me, is supposed to be, in part, pulp action and death-defying feats in over the top fashion. 10 MPH ain't it. I mean, if I were running an Eberron campaign, that would simply be amended to something much faster.
 

My shock is not about the ramifications of the world building from an economic POV.

Eberron, to me, is supposed to be, in part, pulp action and death-defying feats in over the top fashion. 10 MPH ain't it. I mean, if I were running an Eberron campaign, that would simply be amended to something much faster.
It's about re reading a certain 19th century vibe, ti a large extent.
 


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