Whizbang Dustyboots
Gnometown Hero
I think there's a lot of clever stuff in Eberron. I love colleges or broadsheets as patrons, and having lands specifically designated as mysterious continents full of ruins and mystery.
A lot of the mechanical stuff is so good, I hope it makes it into future versions of the game, like living spells. (The ECS has different ones than MM3.) Changelings are a lot more useful to me than dopplegangers, and I can even see an argument for putting in magewrights into a future DMG as an NPC class alongside the adept.
Eberron does feel too small at times, just in the number of nations and cultures available, but there's no rule that says it has to be the only setting a group ever plays in.
A lot of the mechanical stuff is so good, I hope it makes it into future versions of the game, like living spells. (The ECS has different ones than MM3.) Changelings are a lot more useful to me than dopplegangers, and I can even see an argument for putting in magewrights into a future DMG as an NPC class alongside the adept.
Eberron does feel too small at times, just in the number of nations and cultures available, but there's no rule that says it has to be the only setting a group ever plays in.