Vocenoctum
First Post
Primitive Screwhead said:Oh, and travel is only easy and fast if you are going where the Lightning Rail is going... or rich enough to pay for an off-the-track Airship. Otherwize you are stuck with caravans or horses.
This is one of the things I like about the setting. I've made the Lightning Rail more common in the setting myself, adding lines whereever I need them, but they're not everywhere. The DM can use fast travel (without glossing over weeks of trudging travel across fields), or make the players walk their way to where they need to go. You've got the option built into the setting.
Airships are the one I always found amusing, since they're in nearly every setting but only Eberron catchs flak for them.
I like Action Points, though I tend to horde them a bit much and never use them all before leveling.
Races: I like them, but I also think any of them are removable from the system without a problem. Even Warforged can be lifted out. (They were a result of the Last War, not a cause. They've never done anything essential, and the Lord of Blades can lift out easily as well.) I do think they add to the game, but they're not required.
Class: Artificer is an interesting class, haven't played on directly so can't say too much on them.
Countries: There are parallels to real world, but not in a direct way I think. More of "if you want to set your campaign in Siberia, we've got a place to put it". I think that's part of the openness of the campaign, you can easily find a place for everything, though none of it is required.