DralonXitz
First Post
RoD players please post completed sheets here.
[B]Name:[/B] Melchior (assumed name)
[B]Class:[/B] Swordsage 4
[B]Race:[/B] Changeling
[B]Region of Origin:[/b] Cyre
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Chaotic neutral
[B]Action Points:[/B] 7
[B]Deity:[/B] The Traveler
[B]Str:[/B] 10 +0 (02p.) [B]Level:4[/B]
[B]Dex:[/B] 17 +3 (10p.+1) [B]BAB:[/B] +3 [B]HP:[/B] 25 (4d8+4)
[B]Con:[/B] 12 +1 (04p.) [B]Grapple:[/B] +3
[B]Int:[/B] 14 +2 (06p.) [B]Speed:[/B] 30' [B]Stat Increases:[/b]+1 dex
[B]Wis:[/B] 14 +2 (06p.) [B]Init:[/B] +4
[B]Cha:[/B] 08 -1 (00p.) [B]ACP:[/B] -1
[B] Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +5 +0 +3 +0 +0 +2 20
[B]Touch:[/B] 15 [B]Flatfooted:[/B] 17
[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None
[B] Total Base Mod Misc[/B]
[B]Fort:[/B] +2 +1 +1 --
[B]Ref:[/B] +7 +4 +3 --
[B]Will:[/B] +6 +4 +2 --
[B]Notes:[/B]
[B]Weapon Attack Damage Critical Range[/B]
MW Dagger +8 1d4+0 x2 ------
Dagger +7 1d4 x2 10 ft
[B]Notes:[/B] Dagger is used as a throwing weapon, not offhand.
[B]Languages:[/B] Common, Dwarven, Gnome, Elven, Goblin (2 ranks Speak language)
[B]Abilities:[/B]
Minor change shape (racial)
Natural linguist (racial)
Scent (When in Hunters Sense stance)
Quick to Act (+1 Initiative)
Discipline Focus(Weapon focus Shadow Hand: Dagger, Shortsword, Sai, Siangham, Unarmed Strike,
Spiked Chain)
AC Bonus (Add wisdom mod to AC)
Discipline Focus (Insightful Strike, +2 damage to Shadow Hand strikes)
[B]Feats: [/B]
Adaptive Style (Can change and recover all prepared maneuvers as a full round action)
Weapon Finesse (Dagger)
[B]Stances Known[/B]
Child of Shadow (Grants 20% concealment in any turn in which you move more than 10ft. Cannot be
used to hide in plain sight.)
Hunters Sense (Gain the 'scent' ability)
[B]Maneuvers Known (9)[/B]
lvl 1
1. Burning Blade (Boost: Swift action, add 1d6+4 fire damage to attacks for turn)
2. Distracting Ember (Boost: Swift Action: Summons a non-attacking elemental to flank foe)
3. Clinging Shadow Strike (Strike: standard action. +1d6 damage and opponent must make a
DC 13 Fort save or suffer a 20% miss chance on all attacks for 1 round)
4. Shadow Blade Technique (Strike: standard action. Roll 2d20 when you roll to hit and choose
either highest or lowest. if you choose lowest roll or roll is tied attack deals 1d6 extra cold
damage.)
5. Stone Bones (Strike: standard action: If attack hits, gain DR 5/Adamantine for 1 round)
6. Sudden leap (Boost: swift action. make a jump attempt as a swift action)
Lvl 2
1. Fire Riposte (Counter: Immediate action. when hit by melee or natural weapon make a ranged
touch attack against the enemy. if it hits deal 4d6 fire damage)
2. Shadow jaunt (Special: Standard action. 50 foot teleport. must of line of sight and effect
to destination.)
3. Mountain Hammer (Strike: standard action. Attack deals +2d6 damage and overcomes all damage
reduction and hardness.)
[B]Maneuvers Prepared (5)[/B]
Burning Blade
Shadow Blade Technique
Fire Riposte
Shadow jaunt
Mountain Hammer
[B]Skill Points:[/B] 56 [B]Max Ranks:[/B] 7/3
[B]Skills Total Ranks Mod Misc[/B]
Balance 07(06) 02 03 +2 (synergy: tumble)
CC Bluff 01 00 -1 +2 (racial)
Craft 05 03 02 --
(Calligraphy)
CC Diplomacy 04 00 -1 +5 (Synergy: Sense motive, K:Nobility), glamerweave
Sneak 10(09) 07 +3 --
Jump 07(06) 05 00 +2 (synergy: tumble)
Knwldge(Hist) 08 06 02 --
Knwldge(Local) 04 02 02 --
Knwldge(N+R) 08 06 02 --
Listen 05 03 02 --
Prof(clerk) 05 03 02 --
Sense Motive 11 07 02 +2 (Racial)
Tumble 12(11) 07 03 +2 (Synergy: Jump)
[B]Notes:[/B]
[B]Equipment: Cost Weight[/B]
Chainshirt+1 1250gp 25lb
MW Dagger 302gp 01lb
Artisans Outfit 100gp 04lb
(Glammerweave)
Hewards Haversack 2000gp 02lb
Art. Tools(MW) 55gp 05lb
Dagger 02gp 01lb
Potion of CLW 50gp 01lb
Potion of CLW 50gp 01lb
Oil of MagicWpn 50gp 01lb
Oil of MagicWpn 50gp 01lb
Potion of 50gp 01lb
Shield of Faith (+2)
Potion of 50gp 01lb
Shield of Faith (+2)
Silk Rope 10gp 05lb
Waterskin 01gp 04lb
Caltrops 01gp 02lb
Oil flask 00.1gp 01lb
Smoke Stick 20gp 00.5lb
Smoke Stick 20gp 00.5lb
Tanglefoot Bag 50gp 04lb
Smoke Stick 20gp 00.5lb
Smoke Stick 20gp 00.5lb
Acidic Fire 30gp 01lb
Blank house 02gp --
Sivis Notarised document
Blank house 02gp --
Sivis Notarised document
Blank house 02gp --
Sivis Notarised document
Blank house 02gp --
Sivis Notarised document
Blank house 02gp --
Sivis Notarised document
Indentification 02gp --
Papers
Indentification 02gp --
Papers (Forged: Human clerk)
Travel papers 00.2gp --
Everbright Lantern 212gp 03lb
[B]Total Weight:[/B]66lb (32 with haversack) [B]Money:[/B] 1196gp 7sp
[B] Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 33lb 66lb 100lb 200lb 500lb
[B]Age: 26[/B]
[B]Height:5'6"[/B]
[B]Weight: 125lbs[/B]
[B]Eyes:Milky white[/B]
[B]Hair:White[/B]
[B]Skin:Grey[/B]
[B]Name:[/B] Jale Arideth
[B]Class:[/B] Rogue 4
[B]Race:[/B] Elf
[B]Region of Origin:[/b] Breland
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Evil
[B]Action Points:[/B] 7
[B]Deity:[/B] The Dragon Below
[B]Str:[/B] 10 +0 (2p.) [B]Level:[/B] 1 [B]XP[/B]: 6000/10000
[B]Dex:[/B] 18 +4 (8p.) [B]BAB:[/B] +3 [B]HP:[/B] (4d6)
[B]Con:[/B] 10 +0 (4p.) [B]Grapple:[/B] +3
[B]Int:[/B] 14 +2 (6p.) [B]Speed:[/B] 30' [B]Stat Increases:[/b] 1 Dex
[B]Wis:[/B] 10 +0 (2p.) [B]Init:[/B] +4
[B]Cha:[/B] 14 +2 (6p.) [B]ACP:[/B] -
[B] Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +4 +0 +4 +0 +0 +0 18
[B]Touch:[/B] 14 [B]Flatfooted:[/B] 18
[B] Total Base Mod Misc[/B]
[B]Fort:[/B] +1 +1 +0 +0
[B]Ref:[/B] +8 +4 +4 +0
[B]Will:[/B] +1 +1 +0 +0
[B]Notes:[/B]
Evasion
+2 Racial Bonus on saves vs. Enchantment spells and effects
+1 on Reflex Saves vs. traps
[B]Weapon Attack Damage Critical Range[/B]
+1 Rapier +8 1d6+1 18-20/x2
Masterwork Dagger +8 1d4 19-20/x2 10 ft
+1 Rapier +6 1d6+1 18-20/x2
and Masterwork Dagger and +6 and 1d4 19-20/x2 10 ft
Masterwork Light Crossbow +8 1d8 19-20/x2 80 ft
[B]Notes:[/B]
+2d6 Sneak Attack
[B]Languages:[/B] Common, Daelkyr, Elven, Goblin
[B]Abilities:[/B]
Low-light vision
Immunity to Magic Sleep effects
+2 Racial Bonus on saves vs. Enchantment spells and effects
+2 Racial Bonus on Listen, Search and Spot checks
Automatic search for secret doors
Sneak Attack 2d6
Trapfinding
Evasion
Trap Sense +1
Uncanny Dodge
[B]Feats: [/B]
Two-Weapon Fighting
Weapon Finesse
[B]Skill Points:[/B] 70 [B]Max Ranks:[/B] 7/3
[B]Skills Total Ranks Mod Misc[/B]
Balance +6 0 +4 +2 Synergy
Bluff +8 6 +2
Diplomacy +9 3 +2 +4 Synergy
Disable Device +11 7 +2 +2 Circumstance
Disguise +4 0 +2 +2 Synergy
Escape Artist +10 6 +4
Gather Information +7 3 +2 +2 Synergy
Intimidate +6 2 +2 +2 Synergy
Jump +3 0 +1 +2 Synergy
Listen +2 0 +0 +2 Racial
Knowledge (Local, Sharn) +7 5 +2
Open Lock +12 6 +4 +2 Circumstance
Perform (Sing) +6 4 +2
Search +11 7 +2 +2 Racial
Sense Motive +5 5 +0
Sleight of Hand +8 2 +4 +2 Synergy
Sneak +11/+12 7 +4 +1 in shadowy conditions
Spot +2 0 +0 +2 Racial
Tumble +11 7 +4
[B]Notes:[/B]
[B]Equipment: Cost Weight[/B]
+1 Rapier 2320 2 lbs
Masterwork Dagger 302 1 lb
2x Dagger 4 2 lbs
MW Light Crossbow 335 4 lbs
20x Bolt 2 2 lbs
Mithral Shirt 1100 10 lbs
Darkweave Courtier's Outfit 130 - (worn)
Masterwork Thieves' Tools 100 2 lbs
2x Antitoxin 100 -
Identification Papers 2 -
Carrion Crawler Brain Juice 200 -
2x Sassone Leaf Residue 600
2x Oil of Taggit 180 -
[B]Total Weight:[/B]23 lbs [B]Money:[/B] 27 gp
[B] Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 33 66 100 200 500
[B]Age:[/B] 123
[B]Height:[/B] 5'6"
[B]Weight:[/B] 120 lbs
[B]Eyes:[/B] Green
[B]Hair:[/B] Dark Brown
[B]Skin:[/B] Tanned
I like these. Consider them yoinked.Hanuman47 said:I've got a couple of non-standard items here. Hope they're all right; they're not exactly earth-shatteringly powerful, but fit my concept well. My idea is that they are gifts from an artificer friend or client.
Vestment of Many Styles* (worn) 860 gp.
* from Races of Eberron: allows wearer to change appearance of clothing with a command word. Provides a +2 circumstance bonus to Disguise checks if outfit would help. Normally costs 500 gp, but this suit is also enchanted to clean and mend itself 1 x/day.
Handy Belt Pouch* (belt right, 2 lb.) 1000 gp.
* Like a handy havesack, but can be worn as a belt pouch. Capacity limited to 20 lbs/2 cubic feet capacity. Cannot fit objects more than 6" x 6" x 8'