Mordane76
First Post
ArthurQ said:Mostly to keep a flair of mystery and exitement. That and I was told to "use my better judgement". :-D
That was obviously a veiled suggestion to spill your guts to anything and everything that moves! TELL!

ArthurQ said:Mostly to keep a flair of mystery and exitement. That and I was told to "use my better judgement". :-D
I assume this was Eberron: Shadows of the Last War. Or was it the adventure slated to be included in the Eberron Campaign Setting book?I was one of the lucky few to play(test) an adventure that is soon to be published.
I'm glad to hear they're balanced. BTW, I believe the official term is "Warforged."The Warborn are almost like a construct, but alive and a PC race thats ECL 0. Belive it or not its fairly well balanced.
Interesting! Are these dragonmarks?There is a new type of feat, that goes along family lines, that lets you do something special and diffrent. I'll refrain from telling you exactly what mine did, but it was very usefull.
Awesome, that's new info that makes a lot of sense. What a neat idea! BTW, I believe the official term is "Shifter."The Shapers are....well...decendants of lycanthropes that can make small physical changes, not a complete transformations.
Cool! Was the city Sharn? I know a lot of people roll their eyes at the setting's more high-magic elements, but I can't wait to see an official setting that really does that stuff right.We started out in a city that was built on top of an old city that was built on top of another city, that was partically underground. There were "lifts" powered by magic that moved you up and down, harpy messenger services, magic train lines...
ElerethBerantor said:Sounds really cool.
There are a few concerns I've been having about Eberron though that I hope you might be able to address, since you've played it now.
Action points are my main concern--I played an Oriental Adventures campaign using action points about a year ago and, quite frankly, the action point stuff was just awful. Maybe the DM didn't do them right, but it just didn't feel right.
So, the question is, did being able to use AP make the game less exciting in any way? One of the things I didn't like about it was you didn't have to think "do I want to you this ability later?" so much--if you needed it again, you just spent some AP. It seemed to take some of the danger out of battles, too. What are your thoughts on this?
I understand. Though I'd love to hear more details about the Warborn and Shapers, particularly the Warborn.ArthurQ said:Mostly to keep a flair of mystery and exitement. That and I was told to "use my better judgement". :-D
Gah, The session was from 8-midnight and i was quite litterally passing out most of the time. Forgive me for using the wrong names, it's nearly impossible to remember them.~Johnny~ said:ArthurQ, thanks for the update! (BTW, I recognize you from the D&D NYC Meetup page.)
I applaud your decision to keep your write-up spoiler-free. On the other hand, you did reveal some new information!
I assume this was Eberron: Shadows of the Last War. Or was it the adventure slated to be included in the Eberron Campaign Setting book?
I'm glad to hear they're balanced. BTW, I believe the official term is "Warforged."
Interesting! Are these dragonmarks?
Awesome, that's new info that makes a lot of sense. What a neat idea! BTW, I believe the official term is "Shifter."
Cool! Was the city Sharn? I know a lot of people roll their eyes at the setting's more high-magic elements, but I can't wait to see an official setting that really does that stuff right.
They were used in pretty much the same way. To augment an attack roll or skill check. However they had other uses too, aside from activiating specific abilities. You could use them to activate an ability you've used up for the day (at double cost) and I get the feeling that they will have more uses.Henry said:ArthurQ, can you tell us if the action points are basically on the same mechanics as d20 Modern (since I know you're familiar with that system), or are they different? The reason I ask is that action points in d20M have always stricken me as slightly underpowered (or boring, depending on point of view), but I'm hoping they're modified them slightly to make them more appealing.