EBLIS, Arch-Devil and Fallen Solar
Arch-Devil Fighter 20, War Priest 10 CR 61; Huge Outsider (Devil); HD 66d8+660 and 20d10+200 and 10d8+100; hp 1768; Init +11; Spd 80 ft., fly 200 ft. (perfect); AC 57, touch 34, flat-footed 49; Atk +111/+106/+101/+96 melee (against humanoid foes) (4d6+24 + 4d6 (dread) + 3d6 (fire) + 2d6 (unholy)/15-20/x2 + 1d6 + death (Fortitude DC 48) + death (Fortitude DC 27 humanoid) + 6d6 (fire) Heaven's Sorrow, a +6 keen humanoid-dread, fiery-blast, unholy greatsword), or +100/+95/+90/+85 (1d10+11 + death (Fortitude DC 23) +4d6 (dread) + 3d6 (fire) + 2d6 (unholy)/x3 + death (Fortitude DC 48) + 9d6 (fire) Heaven's Tears, a +6 mighty composite humanoid dread, fiery-blast, unholy longbow and greater arrows of slaying (+5)), or +88/+83/+78/+73 ranged (Hellish Inferno, ranged touch attack, or spell); Face/Reach 10 ft. by 10 ft./15 ft.; SA Diabolical Aura, spell-like abilities, call baatezu, Burning Earth, Divine Impotence, Hellish Inferno, Submission of Flames; SQ Arch-Devil qualities, Presence of Hell, (fallen) celestial qualities, Apostate, Lord of Flames, healing circle, implacable foe, inflame, mass haste, mass healing, rally, DR 50/+9, fast healing 15, SR 71; AL LE; SV Fort +61, Ref +59, Will +60; Str 46, Dex 26, Con 30, Int 33, Wis 29, Chr 34. 20' tall
Skills and Feats: Balance +68, Bluff +84, Climb +38, Concentration +71, Craft (metalwork) +31, Craft +73, Diplomacy +25, Disguise +52, Escape Artist +71, Gather Information +42, Heal +39, Hide +25, Intimidate +89, Jump +38, Knowledge (Arcana) +73, Knowledge (Hell) +24, Knowledge (Planes) +67, Knowledge (Religion) +73, Knowledge (War) +57, Listen +33, Move Silently +33, Scry +24, Search +64, Sense Motive +91, Spellcraft +82, Spot +32. Blinding Speed, Cleave, Combat Archery, Combat Casting, Craft Epic Magical Arms and Armor, Craft Magical Arms and Armor, Devastating Critical (greatsword), Dire Charge, Dodge, Epic Weapon Focus (greatsword), Epic Weapon Specialization (greatsword), Expertise, Far Shot, Great Cleave, Improved Bullrush, Improved Disarm, Improved Critical (greatsword), Improved Initiative, Improved Trip, Improved Whirlwind Attack, Knock-Down, Leadership, Mobility, Overwhelming Critical (greatsword), Penetrate Damage Reduction, Planar Turning, Point Blank Shot, Power Attack, Precise Shot, Quick Draw, Rapid Shot, Reach Spell, Shot on the Run, Spring Attack, Sunder, Weapon Focus (greatsword), Weapon Focus (longbow), Weapon Specialization (greatsword), Whirlwind Attack.
Arch-Devil Qualities: Eblis is immune to fire and poison, can see in darkness (even that created by deeper darkness spells), and can engage in telepathic communication with any creature within 100 feet. Eblis is immune to polymorphing, petrification, or any other attack to alter his form, is not subject to energy drain, ability drain, or ability drain, and is immune to mind-affecting effects. Eblis is immune to death effects if the attacker has fewer HD/class levels than his CR or is of Lesser god rank or lower. He is immune to disease and poison, stunning, sleep, paralysis, and disintegration. Eblis can also sense anything within one mile around the mentioning of his name, titles or an item of importance to him.
Eblis is immortal and cannot die from natural causes. He does not age, and does not need to eat, sleep, or breathe.
Protective Aura (Su): As a free action, Eblis can surround himself with a flaming, sooty miasma with a 20 foot radius. This acts as a double-strength magic circle against good and as a minor globe of invulnerability, both cast as a 66th level Sorcerer. The aura can be dispelled, but Eblis can create it again as a free action on his next turn.
Fallen Celestial Immunities and Resistance (Ex): Eblis is immune to electricity, cold, and acid.
Keen Vision (Ex): Eblis has low-light vision and 60-foot darkvision.
Spell-Like Abilities: At will -- aid, animate objects, bestow curse, blasphemy, cause fear, charm monster, contagion, continual flame, deeper darkness, delayed blast fireball, detect chaos, detect good, dimensional anchor, dominate monster, flamestrike, greater dispelling, imprisonment, improved invisibility, magic circle against chaos, magic circle against good, major image, mirage arcana, persistent image, polymorph self, raise dead, resist elements, summon monster VII, speak with dead, symbol (any), unhallow, unholy aura, unholy blight. 3/day -- blade barrier, destruction, earthquake, firestorm, harm, meteor swarm, permanency, shapechange. 1/day -- energy drain, hellball, mass charm, power word blind, power word kill, power word stun, prismatic spray, wish. All spells are cast as a 72nd level Sorcerer (save DC 22 + spell level).
Spells: As a fallen Solar, Eblis still retains the ability to cast divine spells from the cleric list and from the Destruction, Domination, Evil, Fire, Law, and War domains as a 28th level cleric (save DC 19 + spell level). Cleric spells per day: 6/8+1/7+1/7+1/7+1/7+1/+7+1/5+1/5+1/5+1/5+1.
The Presence of Hell (Su): So terrible is Eblis' presence that he may corrupt an entire area with but a thought. Once per day as a standard action, Eblis may unhallow an area equal to 1980-foot radius.
Unlike most Arch-Devils and the Lords of the Nine, Eblis is not especially afraid of entering holy sites. Still, the Lord of Flames finds such places difficult to enter. In the event that he does enter a holy site, Eblis must make a Will DC save equal to 40 + the divine rank of the represented god + the god?s Charisma modifier (if this is unknown, assume a +9); Eblis cannot use his spell resistance to overcome this effect. If Eblis succeeds in entering the hallowed area, the area immediately becomes unhallowed.
Diabolical Aura (Ex): Eblis' presence can be so vile that it causes lesser beings to cower or pay homage to the might of the evil he represents. All within 90 feet of Eblis must succeed in a Will save DC 50. Those who succumb to the evil Eblis represents suffer one of the two following effects as determined by Eblis (who can change the effect, or discontinue it, as a free action):
Cower: Affected beings cower before Eblis' might. They can defend themselves normally but take no actions.
Fright: Affected beings become shaken and suffer a -2 morale penalty on attack rolls, saves, and checks. Eblis' mere glance or gesture makes them frightened, and they flee as quickly as they can, although they can choose the path of their flight.
Eblis can make its servants, "worshippers," beings of Lawful Evil alignment, or a mixture of all three types immune to this effect as a free action. This immunity lasts one day or until Eblis dismisses it.
Beings of Lesser god and greater divine status are immune to Eblis' diabolical aura.
Call Baatezu (Sp): As a standard action Eblis can call Baatezu. He may call up to four times a day, 18 Lemures, 9 Osyluths or Barbazu, 7 Erinyes or Hamatulas, 6 Cornugons or Gelugons, or 3 Pit Fiends. Since these Devils are called, they have the ability to summon other Devils as their Monster Manual descriptions allow. Although a foe to the Upper Planes and gods of goodness, Eblis is also an enemy to the Legions of Hell and the other powers of the Lower Planes. As such, he rarely calls on Devils and if he does, he typically limits himself to Pit Fiends only. However, Eblis is unique among Arch-Devils in that he has found the means to call other beings, namely Fiendish Fire Elementals and Efreet. Up to twice a day, Eblis can call 18 Small Fiendish Fire Elementals, 15 Medium-sized Fiendish Fire Elementals, 12 Large Fiendish Fire Elementals, 9 Huge Fiendish Fire Elementals, 6 Greater Fiendish Fire Elementals or 6 Efreet, 3 Elder Fiendish Fire Elementals or 8 Efreet; once a month, Eblis can also call 1 Primal Fiendish Fire Elemental. These beings serve Eblis unquestioningly, although he has had to make occasional concessions to the God of Fire Elementals, Kossuth, and the Grand Sultan of the Efreet for the access he has to their kind. Eblis also counts on the continued alliegence of at least a score of fallen Solars, five (Awar, Dasim, Sut, Tir, and Zalambur) known to have at least 40 hit dice and/or class levels.
Regeneration (Ex): Eblis takes normal damage from holy and blessed weapons of at least +6 enchantment.
Apostate (Ex): The very nature of Eblis makes him possibly the greatest loss to the forces of goodness and law. It has been suggested that Eblis' hatred of the gods and the Celestial Host is what drives and empowers him and this hatred has given him great power and severe weakness. In the event that Eblis has the opportunity to fight a god dedicated to goodness of any kind, he jumps to the chance. All attacks from a god are greatly weakened when used against Eblis. All forms of damaging spells (including the salient divine abilities, like Divine Blast) deal only half damage to Eblis; furthermore, effects that attempt to limit Eblis, change him, or control him are likewise weakened, lasting only half as long; Eblis is utterly immune to death effects like Hand of Death, Life and Death, and Mass Life and Death, or any spell-like effect likewise designed to destroy him if cast by a god. On his part, any and all of Eblis' attacks against a god have a 50% chance of breaching any divine defense, even those against which the god should be immune. However, although Eblis' lack of belief in the gods affords him unprecedented power against them, he cannot abide the power of those mortals who serve them in his stead. Any divine spell or spell-like effect produced by a mortal being serving a good divine entity (a cleric, druid, paladin, etc.) functions as if it were Intensified. Additionally, in the presence of a good-aligned divine spellcaster (within 20 feet), Eblis suffers a -1 penalty per the divine rank of the god worshipped by the caster to his attacks, armor class, saving throws, and spell resistance. If there are multiple divine spellcasters in the area, the penalties Eblis suffers are based upon the divine rank of the strongest god worshipped. It is for this reason that Eblis tends to focus on divine spellcasters before all others, striking them with Divine Impotence.
Burning Earth (Su): Eblis' hatred for mortals knows no bounds and is so intense that the very sight of this vengeful being can kill. 9/day, Eblis can call on the Burning Earth, forcing mortal beings to return to the clay from which some legends say they were formed. All humanoids within 30 feet of Eblis must Fortitude save DC 26 or die instantly, engulfed in flames in a manner virtually identical to the destruction spell cast by a 72nd level cleric. Humanoids killed in this manner are utterly destroyed; nothing, not even a miracle or wish spell, can bring a being so destroyed back to life. Indeed, only gods of life (of at least Lesser god rank) or gods with access to the Mass Life and Death salient divine ability can return a humanoid so destroyed back to life. Those that manage to save against this dreadful attack suffer 60 points of damage.
Divine Impotence (Su): Well aware of the power divine spellcasters have over him, Eblis has the ability to punish them for their divine connection. 3/day, Eblis can infect a divine spellcaster with Divine Impotence if the beings fails a Will save DC 50. An infected spellcaster behaves as if he were half his current levels with regards to all spell-casting effects and special abilities associated with their connection to divinity (turning undead, smite evil, etc). This infection lasts for 9 rounds. Once a divine spellcaster is affected by this power, he is immune to it for one day, likewise if he succeeds in his saving throw.
Lord of Flames (Ex): Eblis has taken the flame as his totem, reviling in its power to burn, and appreciating how it perfectly mirrors the hate that rages in the depth of his soul. As Lord of Flames, all fire-based attacks cast by Eblis, whether they are spells or spell-like abilities, function as if they were Intensified and Profane, dealing double the maximum damage, half of which is non-elemental in nature. Furthermore, Eblis is perpetually surrounded by waves of fire and burning air; all beings within ten feet of Eblis suffer 10d6 points of fire damage. So great is his connection to fire that Eblis can command Fire Elementals as if he were a 20th level cleric. Finally, Eblis can generate his fearsome Hellish Inferno.
Hellish Inferno (Su): Similar to the Hell?s Fire used by the Lords of the Nine, Eblis can call on this power 9/day, dealing 9d12 points of non-elemental damage. This power races in a 10 foot line, burning everything in its path, to a maximum terminus of 900 feet, at which point it explodes in a 20 foot radius. Beings struck by the line as well as within the impact radius suffer this damage both times. A Reflex save DC 31 results in half-damage. Hellish Inferno appears like burning red and black magma accompanied with the stench of sulfer.
Submission of Flames (Su): Eblis prefers that mortals who die by his hand recognize his superior status in their final moments. 3/day, Eblis can demand that humanoids submit to his flames. Similar to a dominate monster spell cast by a 72nd level Sorcerer, Submission of Flames allows a Will save DC 31 to all mortal beings within 30'. Those who fail enter the radius of Eblis' fiery nimbus and burn, suffering 120 points of damage each round until they perish, all the while praising Eblis and worshipping him. Such victims will resist, sometimes violently, any attempts to rescue them and will return to the flames as soon as possible during the 9 round duration of the effect. Once a mortal dies in this manner, it is as if he were destroyed by Burning Earth; furthermore, for each victim killed in this manner, Eblis gains +3 circumstantial bonuses to his armor class, attacks, and saving throws for 3 days.
Possessions: Eblis is never without his sword, Heaven's Sorrow, or his composite longbow, Heaven?s Tears. Both are major artifacts directly linked to Eblis' hatred of humanoid beings. Interestingly, both of these artifacts were gifts given to Eblis by the Virtues of Mount Celestia for his service before the Great Fall. Heaven's Sorrow appears like a huge, unadorned greatsword with a bright, silver blade and simple hilt; Heaven's Tears is likewise a plain looking bow. If touched by any humanoid, both artifacts will kill the wielder if he fails a Fortitude save DC 50. Even those that save are struck with three negative levels while they wield either weapon or keep them in their possession. Eblis can effortlessly track either item.
The Enemy of the Gods. The Lord of Flames. Heaven's Failure. These and other titles belong to what was once the greatest Solar ever. Eblis. Now, Eblis stands as one of the greatest foes to the gods and the Celestial Hosts, as well as a dedicated foe to the Prime Material Plane and the humanoids that infest it and the Planes beyond.
Eblis' story is one generally unknown to all but the most informed sages and scholars. Indeed, many have no idea that Eblis exists, or confuse him with the likes of Mephistopheles and other Lords of the Nine, the Prince of Unholy Flames, Imix, or even at times Asmodeus himself. In truth, Eblis may pose a greater threat to mortals than any of his contemporaries. Eblis was once the greatest Solar. Legends suggest that he was the first one created by the joint action of the Supreme Virtue of Celestia, the Arch-Angel Mikhail, and the Lady of Freedom, Titiana, after the Holy Compact of the Upper Plane. Imbued with the responsibility of promoting goodness across Creation, Eblis was a sworn foe to the Lords of Below, and to all that sought to offend the powers of goodness. Often, Eblis would be sent on missions to aid the gods of goodness in remote Prime Material worlds, or to decimate troublesome Fiends in the Astral or Elemental Planes. He was the Purging Fire of the Heavens, and eventually grew to such might that he was responsible for commanding the entirety of the Celestial Choirs. It was Eblis who cast out the likes of Semyaza and Oliviet when these beings betrayed their trust and mingled with lesser beings called Humans. Eblis wielded the power and trust of the Celestial Hosts. Eblis was virtually a god.
However, Eblis grew proud and arrogant, and gathered like-minded beings to him, luminaries like Belial, Moloch, and Triel. He came to view the various gods as weak, having to rely on the worship of pathetic beings like Dwarves and Elves for their survival. He came to view the Holy Compact as a mistake, and felt that beings such as himself should be worshipped for the protection he provided to Creation. So convinced was Eblis of his greatness that he soon came to challenge the gods themselves, aggressively seeking to force mortals to submit to him. The gods, in return, called on their divine servants, many of these other Celestials who were now forced to contend with the greatest of their number. In short order, a full-scale war erupted throughout the Upper Planes as the gods, furious at the apparent betrayal of the Celestial Hosts, sought to eradicate them from Creation. However, calmer minds eventually prevailed and determined that it was a small group of insurrectionists that caused the trouble and these were eventually defeated and captured. Sensitive to the demands of the gods, the Celestial Host still offered their greatest champion the opportunity to humble himself and ask for forgiveness and extended to him the new duty of serving the needs of the mortals he so wronged. Incensed and offended, Eblis cursed the Celestial Host and the gods, and swore to be an implacable foe to Creation in general, and mortals in particular. Eblis, and others like him, were cast into the Lower Planes. Thus did the Great Fall come about.
In Hell, Eblis was offered a place in the Great Machine of Hell. However, unlike Triel, Moloch, Belial and others, Eblis scoffed at the notion of working with Asmodeus and the Legions of Hell, viewing them as no better than their celestial counterparts. Indeed, Eblis suggested that he could do a better job than the King of Hell in causing trouble and sorrow to the Celestial Hosts and the gods, and the mortals for whom they cared. Asmodeus, for his part, was mildly concerned, a rare occurrence. Unlike Triel or Mephistopheles, who were so consumed with hate and meaninglessness that they would inadvertently create the means that would lead to their own defeat, Asmodeus sensed in Eblis a sense of meaning almost as profound as his own. This sense of meaning, the destruction of the Heavens and mortals, was something that Asmodeus knew could lead to Eblis making true his threat. So, without a further word, Asmodeus banished Eblis forever from Hell.
Since, Eblis has become essentially lost to the knowledge of most beings. Dwelling in his own "realm" in the Elemental Plane of Fire, Eblis has perpetrated his own silent war against the forces of the Upper Planes. Aware that any direct assault would likely lead to his defeat, Eblis quietly assists all Lawful evil attempts to destroy souls and mortals, even those directed by the forces of Hell. Likewise, he offers an alternative to evilly inclined fire elementals, who historically have served the will of Imix. Still, he continues to be confused with Imix, as well as the Grand Sultan of the Efreet (with whom Eblis has a friendly relationship). If Eblis has an overarching goal, it's unknown, as Eblis is almost as crafty as Asmodeus himself.
Eblis is a huge being, his silhoutte still that of a Solar. However, upon closer inspection, one sees how his hatred has burned away his beauty. His great, muscled body seems to be made from flowing magma and his face, imperious and cruel, is gaunt, heavy brows over his great, red eyes. Two goat-like horns jut from his temples and his wings burn eternally. Eblis is truly a terrible sight.
Arch-Devil Fighter 20, War Priest 10 CR 61; Huge Outsider (Devil); HD 66d8+660 and 20d10+200 and 10d8+100; hp 1768; Init +11; Spd 80 ft., fly 200 ft. (perfect); AC 57, touch 34, flat-footed 49; Atk +111/+106/+101/+96 melee (against humanoid foes) (4d6+24 + 4d6 (dread) + 3d6 (fire) + 2d6 (unholy)/15-20/x2 + 1d6 + death (Fortitude DC 48) + death (Fortitude DC 27 humanoid) + 6d6 (fire) Heaven's Sorrow, a +6 keen humanoid-dread, fiery-blast, unholy greatsword), or +100/+95/+90/+85 (1d10+11 + death (Fortitude DC 23) +4d6 (dread) + 3d6 (fire) + 2d6 (unholy)/x3 + death (Fortitude DC 48) + 9d6 (fire) Heaven's Tears, a +6 mighty composite humanoid dread, fiery-blast, unholy longbow and greater arrows of slaying (+5)), or +88/+83/+78/+73 ranged (Hellish Inferno, ranged touch attack, or spell); Face/Reach 10 ft. by 10 ft./15 ft.; SA Diabolical Aura, spell-like abilities, call baatezu, Burning Earth, Divine Impotence, Hellish Inferno, Submission of Flames; SQ Arch-Devil qualities, Presence of Hell, (fallen) celestial qualities, Apostate, Lord of Flames, healing circle, implacable foe, inflame, mass haste, mass healing, rally, DR 50/+9, fast healing 15, SR 71; AL LE; SV Fort +61, Ref +59, Will +60; Str 46, Dex 26, Con 30, Int 33, Wis 29, Chr 34. 20' tall
Skills and Feats: Balance +68, Bluff +84, Climb +38, Concentration +71, Craft (metalwork) +31, Craft +73, Diplomacy +25, Disguise +52, Escape Artist +71, Gather Information +42, Heal +39, Hide +25, Intimidate +89, Jump +38, Knowledge (Arcana) +73, Knowledge (Hell) +24, Knowledge (Planes) +67, Knowledge (Religion) +73, Knowledge (War) +57, Listen +33, Move Silently +33, Scry +24, Search +64, Sense Motive +91, Spellcraft +82, Spot +32. Blinding Speed, Cleave, Combat Archery, Combat Casting, Craft Epic Magical Arms and Armor, Craft Magical Arms and Armor, Devastating Critical (greatsword), Dire Charge, Dodge, Epic Weapon Focus (greatsword), Epic Weapon Specialization (greatsword), Expertise, Far Shot, Great Cleave, Improved Bullrush, Improved Disarm, Improved Critical (greatsword), Improved Initiative, Improved Trip, Improved Whirlwind Attack, Knock-Down, Leadership, Mobility, Overwhelming Critical (greatsword), Penetrate Damage Reduction, Planar Turning, Point Blank Shot, Power Attack, Precise Shot, Quick Draw, Rapid Shot, Reach Spell, Shot on the Run, Spring Attack, Sunder, Weapon Focus (greatsword), Weapon Focus (longbow), Weapon Specialization (greatsword), Whirlwind Attack.
Arch-Devil Qualities: Eblis is immune to fire and poison, can see in darkness (even that created by deeper darkness spells), and can engage in telepathic communication with any creature within 100 feet. Eblis is immune to polymorphing, petrification, or any other attack to alter his form, is not subject to energy drain, ability drain, or ability drain, and is immune to mind-affecting effects. Eblis is immune to death effects if the attacker has fewer HD/class levels than his CR or is of Lesser god rank or lower. He is immune to disease and poison, stunning, sleep, paralysis, and disintegration. Eblis can also sense anything within one mile around the mentioning of his name, titles or an item of importance to him.
Eblis is immortal and cannot die from natural causes. He does not age, and does not need to eat, sleep, or breathe.
Protective Aura (Su): As a free action, Eblis can surround himself with a flaming, sooty miasma with a 20 foot radius. This acts as a double-strength magic circle against good and as a minor globe of invulnerability, both cast as a 66th level Sorcerer. The aura can be dispelled, but Eblis can create it again as a free action on his next turn.
Fallen Celestial Immunities and Resistance (Ex): Eblis is immune to electricity, cold, and acid.
Keen Vision (Ex): Eblis has low-light vision and 60-foot darkvision.
Spell-Like Abilities: At will -- aid, animate objects, bestow curse, blasphemy, cause fear, charm monster, contagion, continual flame, deeper darkness, delayed blast fireball, detect chaos, detect good, dimensional anchor, dominate monster, flamestrike, greater dispelling, imprisonment, improved invisibility, magic circle against chaos, magic circle against good, major image, mirage arcana, persistent image, polymorph self, raise dead, resist elements, summon monster VII, speak with dead, symbol (any), unhallow, unholy aura, unholy blight. 3/day -- blade barrier, destruction, earthquake, firestorm, harm, meteor swarm, permanency, shapechange. 1/day -- energy drain, hellball, mass charm, power word blind, power word kill, power word stun, prismatic spray, wish. All spells are cast as a 72nd level Sorcerer (save DC 22 + spell level).
Spells: As a fallen Solar, Eblis still retains the ability to cast divine spells from the cleric list and from the Destruction, Domination, Evil, Fire, Law, and War domains as a 28th level cleric (save DC 19 + spell level). Cleric spells per day: 6/8+1/7+1/7+1/7+1/7+1/+7+1/5+1/5+1/5+1/5+1.
The Presence of Hell (Su): So terrible is Eblis' presence that he may corrupt an entire area with but a thought. Once per day as a standard action, Eblis may unhallow an area equal to 1980-foot radius.
Unlike most Arch-Devils and the Lords of the Nine, Eblis is not especially afraid of entering holy sites. Still, the Lord of Flames finds such places difficult to enter. In the event that he does enter a holy site, Eblis must make a Will DC save equal to 40 + the divine rank of the represented god + the god?s Charisma modifier (if this is unknown, assume a +9); Eblis cannot use his spell resistance to overcome this effect. If Eblis succeeds in entering the hallowed area, the area immediately becomes unhallowed.
Diabolical Aura (Ex): Eblis' presence can be so vile that it causes lesser beings to cower or pay homage to the might of the evil he represents. All within 90 feet of Eblis must succeed in a Will save DC 50. Those who succumb to the evil Eblis represents suffer one of the two following effects as determined by Eblis (who can change the effect, or discontinue it, as a free action):
Cower: Affected beings cower before Eblis' might. They can defend themselves normally but take no actions.
Fright: Affected beings become shaken and suffer a -2 morale penalty on attack rolls, saves, and checks. Eblis' mere glance or gesture makes them frightened, and they flee as quickly as they can, although they can choose the path of their flight.
Eblis can make its servants, "worshippers," beings of Lawful Evil alignment, or a mixture of all three types immune to this effect as a free action. This immunity lasts one day or until Eblis dismisses it.
Beings of Lesser god and greater divine status are immune to Eblis' diabolical aura.
Call Baatezu (Sp): As a standard action Eblis can call Baatezu. He may call up to four times a day, 18 Lemures, 9 Osyluths or Barbazu, 7 Erinyes or Hamatulas, 6 Cornugons or Gelugons, or 3 Pit Fiends. Since these Devils are called, they have the ability to summon other Devils as their Monster Manual descriptions allow. Although a foe to the Upper Planes and gods of goodness, Eblis is also an enemy to the Legions of Hell and the other powers of the Lower Planes. As such, he rarely calls on Devils and if he does, he typically limits himself to Pit Fiends only. However, Eblis is unique among Arch-Devils in that he has found the means to call other beings, namely Fiendish Fire Elementals and Efreet. Up to twice a day, Eblis can call 18 Small Fiendish Fire Elementals, 15 Medium-sized Fiendish Fire Elementals, 12 Large Fiendish Fire Elementals, 9 Huge Fiendish Fire Elementals, 6 Greater Fiendish Fire Elementals or 6 Efreet, 3 Elder Fiendish Fire Elementals or 8 Efreet; once a month, Eblis can also call 1 Primal Fiendish Fire Elemental. These beings serve Eblis unquestioningly, although he has had to make occasional concessions to the God of Fire Elementals, Kossuth, and the Grand Sultan of the Efreet for the access he has to their kind. Eblis also counts on the continued alliegence of at least a score of fallen Solars, five (Awar, Dasim, Sut, Tir, and Zalambur) known to have at least 40 hit dice and/or class levels.
Regeneration (Ex): Eblis takes normal damage from holy and blessed weapons of at least +6 enchantment.
Apostate (Ex): The very nature of Eblis makes him possibly the greatest loss to the forces of goodness and law. It has been suggested that Eblis' hatred of the gods and the Celestial Host is what drives and empowers him and this hatred has given him great power and severe weakness. In the event that Eblis has the opportunity to fight a god dedicated to goodness of any kind, he jumps to the chance. All attacks from a god are greatly weakened when used against Eblis. All forms of damaging spells (including the salient divine abilities, like Divine Blast) deal only half damage to Eblis; furthermore, effects that attempt to limit Eblis, change him, or control him are likewise weakened, lasting only half as long; Eblis is utterly immune to death effects like Hand of Death, Life and Death, and Mass Life and Death, or any spell-like effect likewise designed to destroy him if cast by a god. On his part, any and all of Eblis' attacks against a god have a 50% chance of breaching any divine defense, even those against which the god should be immune. However, although Eblis' lack of belief in the gods affords him unprecedented power against them, he cannot abide the power of those mortals who serve them in his stead. Any divine spell or spell-like effect produced by a mortal being serving a good divine entity (a cleric, druid, paladin, etc.) functions as if it were Intensified. Additionally, in the presence of a good-aligned divine spellcaster (within 20 feet), Eblis suffers a -1 penalty per the divine rank of the god worshipped by the caster to his attacks, armor class, saving throws, and spell resistance. If there are multiple divine spellcasters in the area, the penalties Eblis suffers are based upon the divine rank of the strongest god worshipped. It is for this reason that Eblis tends to focus on divine spellcasters before all others, striking them with Divine Impotence.
Burning Earth (Su): Eblis' hatred for mortals knows no bounds and is so intense that the very sight of this vengeful being can kill. 9/day, Eblis can call on the Burning Earth, forcing mortal beings to return to the clay from which some legends say they were formed. All humanoids within 30 feet of Eblis must Fortitude save DC 26 or die instantly, engulfed in flames in a manner virtually identical to the destruction spell cast by a 72nd level cleric. Humanoids killed in this manner are utterly destroyed; nothing, not even a miracle or wish spell, can bring a being so destroyed back to life. Indeed, only gods of life (of at least Lesser god rank) or gods with access to the Mass Life and Death salient divine ability can return a humanoid so destroyed back to life. Those that manage to save against this dreadful attack suffer 60 points of damage.
Divine Impotence (Su): Well aware of the power divine spellcasters have over him, Eblis has the ability to punish them for their divine connection. 3/day, Eblis can infect a divine spellcaster with Divine Impotence if the beings fails a Will save DC 50. An infected spellcaster behaves as if he were half his current levels with regards to all spell-casting effects and special abilities associated with their connection to divinity (turning undead, smite evil, etc). This infection lasts for 9 rounds. Once a divine spellcaster is affected by this power, he is immune to it for one day, likewise if he succeeds in his saving throw.
Lord of Flames (Ex): Eblis has taken the flame as his totem, reviling in its power to burn, and appreciating how it perfectly mirrors the hate that rages in the depth of his soul. As Lord of Flames, all fire-based attacks cast by Eblis, whether they are spells or spell-like abilities, function as if they were Intensified and Profane, dealing double the maximum damage, half of which is non-elemental in nature. Furthermore, Eblis is perpetually surrounded by waves of fire and burning air; all beings within ten feet of Eblis suffer 10d6 points of fire damage. So great is his connection to fire that Eblis can command Fire Elementals as if he were a 20th level cleric. Finally, Eblis can generate his fearsome Hellish Inferno.
Hellish Inferno (Su): Similar to the Hell?s Fire used by the Lords of the Nine, Eblis can call on this power 9/day, dealing 9d12 points of non-elemental damage. This power races in a 10 foot line, burning everything in its path, to a maximum terminus of 900 feet, at which point it explodes in a 20 foot radius. Beings struck by the line as well as within the impact radius suffer this damage both times. A Reflex save DC 31 results in half-damage. Hellish Inferno appears like burning red and black magma accompanied with the stench of sulfer.
Submission of Flames (Su): Eblis prefers that mortals who die by his hand recognize his superior status in their final moments. 3/day, Eblis can demand that humanoids submit to his flames. Similar to a dominate monster spell cast by a 72nd level Sorcerer, Submission of Flames allows a Will save DC 31 to all mortal beings within 30'. Those who fail enter the radius of Eblis' fiery nimbus and burn, suffering 120 points of damage each round until they perish, all the while praising Eblis and worshipping him. Such victims will resist, sometimes violently, any attempts to rescue them and will return to the flames as soon as possible during the 9 round duration of the effect. Once a mortal dies in this manner, it is as if he were destroyed by Burning Earth; furthermore, for each victim killed in this manner, Eblis gains +3 circumstantial bonuses to his armor class, attacks, and saving throws for 3 days.
Possessions: Eblis is never without his sword, Heaven's Sorrow, or his composite longbow, Heaven?s Tears. Both are major artifacts directly linked to Eblis' hatred of humanoid beings. Interestingly, both of these artifacts were gifts given to Eblis by the Virtues of Mount Celestia for his service before the Great Fall. Heaven's Sorrow appears like a huge, unadorned greatsword with a bright, silver blade and simple hilt; Heaven's Tears is likewise a plain looking bow. If touched by any humanoid, both artifacts will kill the wielder if he fails a Fortitude save DC 50. Even those that save are struck with three negative levels while they wield either weapon or keep them in their possession. Eblis can effortlessly track either item.
The Enemy of the Gods. The Lord of Flames. Heaven's Failure. These and other titles belong to what was once the greatest Solar ever. Eblis. Now, Eblis stands as one of the greatest foes to the gods and the Celestial Hosts, as well as a dedicated foe to the Prime Material Plane and the humanoids that infest it and the Planes beyond.
Eblis' story is one generally unknown to all but the most informed sages and scholars. Indeed, many have no idea that Eblis exists, or confuse him with the likes of Mephistopheles and other Lords of the Nine, the Prince of Unholy Flames, Imix, or even at times Asmodeus himself. In truth, Eblis may pose a greater threat to mortals than any of his contemporaries. Eblis was once the greatest Solar. Legends suggest that he was the first one created by the joint action of the Supreme Virtue of Celestia, the Arch-Angel Mikhail, and the Lady of Freedom, Titiana, after the Holy Compact of the Upper Plane. Imbued with the responsibility of promoting goodness across Creation, Eblis was a sworn foe to the Lords of Below, and to all that sought to offend the powers of goodness. Often, Eblis would be sent on missions to aid the gods of goodness in remote Prime Material worlds, or to decimate troublesome Fiends in the Astral or Elemental Planes. He was the Purging Fire of the Heavens, and eventually grew to such might that he was responsible for commanding the entirety of the Celestial Choirs. It was Eblis who cast out the likes of Semyaza and Oliviet when these beings betrayed their trust and mingled with lesser beings called Humans. Eblis wielded the power and trust of the Celestial Hosts. Eblis was virtually a god.
However, Eblis grew proud and arrogant, and gathered like-minded beings to him, luminaries like Belial, Moloch, and Triel. He came to view the various gods as weak, having to rely on the worship of pathetic beings like Dwarves and Elves for their survival. He came to view the Holy Compact as a mistake, and felt that beings such as himself should be worshipped for the protection he provided to Creation. So convinced was Eblis of his greatness that he soon came to challenge the gods themselves, aggressively seeking to force mortals to submit to him. The gods, in return, called on their divine servants, many of these other Celestials who were now forced to contend with the greatest of their number. In short order, a full-scale war erupted throughout the Upper Planes as the gods, furious at the apparent betrayal of the Celestial Hosts, sought to eradicate them from Creation. However, calmer minds eventually prevailed and determined that it was a small group of insurrectionists that caused the trouble and these were eventually defeated and captured. Sensitive to the demands of the gods, the Celestial Host still offered their greatest champion the opportunity to humble himself and ask for forgiveness and extended to him the new duty of serving the needs of the mortals he so wronged. Incensed and offended, Eblis cursed the Celestial Host and the gods, and swore to be an implacable foe to Creation in general, and mortals in particular. Eblis, and others like him, were cast into the Lower Planes. Thus did the Great Fall come about.
In Hell, Eblis was offered a place in the Great Machine of Hell. However, unlike Triel, Moloch, Belial and others, Eblis scoffed at the notion of working with Asmodeus and the Legions of Hell, viewing them as no better than their celestial counterparts. Indeed, Eblis suggested that he could do a better job than the King of Hell in causing trouble and sorrow to the Celestial Hosts and the gods, and the mortals for whom they cared. Asmodeus, for his part, was mildly concerned, a rare occurrence. Unlike Triel or Mephistopheles, who were so consumed with hate and meaninglessness that they would inadvertently create the means that would lead to their own defeat, Asmodeus sensed in Eblis a sense of meaning almost as profound as his own. This sense of meaning, the destruction of the Heavens and mortals, was something that Asmodeus knew could lead to Eblis making true his threat. So, without a further word, Asmodeus banished Eblis forever from Hell.
Since, Eblis has become essentially lost to the knowledge of most beings. Dwelling in his own "realm" in the Elemental Plane of Fire, Eblis has perpetrated his own silent war against the forces of the Upper Planes. Aware that any direct assault would likely lead to his defeat, Eblis quietly assists all Lawful evil attempts to destroy souls and mortals, even those directed by the forces of Hell. Likewise, he offers an alternative to evilly inclined fire elementals, who historically have served the will of Imix. Still, he continues to be confused with Imix, as well as the Grand Sultan of the Efreet (with whom Eblis has a friendly relationship). If Eblis has an overarching goal, it's unknown, as Eblis is almost as crafty as Asmodeus himself.
Eblis is a huge being, his silhoutte still that of a Solar. However, upon closer inspection, one sees how his hatred has burned away his beauty. His great, muscled body seems to be made from flowing magma and his face, imperious and cruel, is gaunt, heavy brows over his great, red eyes. Two goat-like horns jut from his temples and his wings burn eternally. Eblis is truly a terrible sight.