D&D 5E EB's ToEE and RttToEE Campaign - IC

Neurotic

I plan on living forever. Or die trying.
"Ah, the way to use the spears immediately. Let's just keep the distance and barrage over them, eh?" Zanword hefts one of the spears he took, takes several steps gathering speed for extra oomph and throws the weapon which hits...but has fairly little impact on the dead flesh.

"Somehow, I doubt these will be great conversationalists."

[sblock=Actions]
Move: he ends up next to the wall, 4 squares down (next to second black field on the left wall - not sure if those are doors or a wall) - if these are openings (not closed doors) he will stop at first and attack with disadvantage rather than just running blindly past them.

Action: Javelin vs left zombie; damage: 1D20+5 = [12]+5 = 17;1D6+3 = [1]+3 = 4
[/sblock]
 

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KahlessNestor

Adventurer
Moathouse
26 Goodmonth
3:42 PM
Round 0

“Oy! We go’ bluidy comp’ny!” Emmyr called to the others as he saw the zombies rise up. He didn’t have anything that could reach that far, so he simply moved forward and posted himself near the center pillar, readying for a zombie to come near.

[sblock=Emmyr’s Rolls & Actions]
Move: S-S-S-S-SE
Action: Ready Attack with hand axe
Hand axe: 1D20+5 = [13]+5 = 18
1D6+3 = [4]+3 = 7

Bonus Action:
Object Interaction:
Action Surge:
Conditions: Aid (8h; +5 max hp)
Inspiration:
[/sblock]

[sblock=Mini Stats]
Initiative: +1
Perception: 10
Speed: 25
AC: 16
HP: 28/28 (33/33) HD: 3/3d10+3
Second Wind (1/R): 1d10+3 hp
Action Surge (1/R)
[/sblock]

[sblock=Party Loot]
11 pp (Emmyr)
35 gp (Emmyr)
6 ep (Emmyr)
163 sp (Emmyr)
81 cp (Emmyr)
Blue quartz, 10 gp (Emmyr)
Music box: 20 gp (100 gp if repaired)(Templeton)
Cracked helm (1 gp scrap)(Templeton?)
Blue spinnel gemstone, 400 gp (Emmyr)
2 citrines, 50 gp each (Emmyr)
Gold chain, 200 gp (Emmyr)
[/sblock]

[sblock=Party]
Lady Rebekah - half elf bard charlatan noble
Gwylla - half elf wizard
Hexeiros - dragonborn fighter
Rana - feylock
Zanword - human fighter pirate
Aridhe - human moon druid
Templeton - human rogue ratcatcher
[/sblock]
 



EarlyBird

Explorer
Bekha moves quickly to the pillar near Zanword drawing her blade and dagger. Meanwhile Gwylla approaches next to Templeton and points at the first zombie she sees. A glob of acid streaks over the heads of the two fighters and strikes the creature splashing some on the other. Both continue to shamble forward slowly in an awkward gant.

A light greenish glow surrounds Rana as she walks by Aridha "Come on girl. You'll do no good hiding back here." She grips her cane tightly as she speaks.

[sblock=OOC]
Just need Templeton to go to finish the round. And Aridha can move if she wishes too.

Zanword attack with disadvantage (due to range), 18+5=23 (still hits)
Gwylla cast acid splash
[roll0]
[roll1]
[roll2]

Rana cast mage armor
Bekha moves/ready attack.[/sblock]
[sblock=Combat]
Emmyr AC:16 HP:32/33, 3/3 HD, aid
Zanword AC:17 HP:23/24, 3/3 HD, 10/15 Blessing of Beory
Hexiros AC:16 HP:28/28, 3/3 HD
Bekah AC:14 HP:11/16, 3/3 HD
Gwylla AC:15 HP:19/19, 3/3 HD, mage armor, arcane ward 9/9
Ardiha AC:15 HP:25/25, 1/3 HD
Templeton AC:14 HP:23/23, 2/3 HD
Rana AC:13 HP:07/07, 3/3 HD, mage armor


Zombies:
Saves: STR:+1, DEX:-2, CON+3, INT-4, WIS+0, CHA-3
#1: AC:8, HP 22/24,
#2: AC:8, HP 15/21, has cover vs some of the PCs[/sblock]
[sblock=Map]
moathouseDungeon_10.jpg[/sblock]
OOC: NOTE: Round 1 not over yet.
 
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Shayuri

First Post
Aridha rolls her eyes and mutters something about how much she hates undead, then moves out into the room proper, hugging the far east wall.

(She moves to L9...)
 


EarlyBird

Explorer
The zombies move akwardly and very slowly, giving the party time to form a battleline. Those in the front notices the smell of death is stronger, even overpowering Templeton's usually un-sensitive nose.

OOC: Zombires will not dash in this campaign. lol
DM rolls a check for Rana behind his screen.
Hmmm... Nothing to see here.

Group is up.

[sblock=Combat]
Emmyr AC:16 HP:32/33, 3/3 HD, aid
Zanword AC:17 HP:23/24, 3/3 HD, 10/15 Blessing of Beory
Hexiros AC:16 HP:28/28, 3/3 HD
Bekah AC:14 HP:11/16, 3/3 HD
Gwylla AC:15 HP:19/19, 3/3 HD, mage armor, arcane ward 9/9
Ardiha AC:15 HP:25/25, 1/3 HD
Templeton AC:14 HP:23/23, 2/3 HD
Rana AC:13 HP:07/07, 3/3 HD, mage armor

Zombies:
Saves: STR:+1, DEX:-2, CON+3, INT-4, WIS+0, CHA-3
#1: AC:8, HP 22/24,
#2: AC:8, HP 15/21, has cover vs some of the PCs[/sblock]
[sblock=Map]
moathouseDungeon_10.jpg[/sblock]
 
Last edited:

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