Moathouse
26 Goodmonth
3:43 PM
Round 0
Emmyr went around chopping off the heads of zombies, just to be sure. He wiped his axes clean on their rags and slid them back into his belt.
“Well, that was an annoyance an’ a ‘alf,” the dwarf muttered. “Ye alright, milady?” he asked Rebekah, eying her carefully.
[sblock=Emmyr’s Rolls & Actions]
Move:
Action: Attack
Bonus Action:
Action Surge:
Reaction:
Object Interaction:
Conditions: Aid (8h; +5 max hp)
Inspiration:
[/sblock]
[sblock=Mini Stats]
Initiative: +1
Perception: 10
Speed: 25
AC: 16
HP: 28/28 (30/33) HD: 3/3d10+3
Second Wind (1/R): 1d10+3 hp
Action Surge (1/R)*
[/sblock]
[sblock=Party Loot]
11 pp (Emmyr)
35 gp (Emmyr)
6 ep (Emmyr)
163 sp (Emmyr)
81 cp (Emmyr)
Blue quartz, 10 gp (Emmyr)
Music box: 20 gp (100 gp if repaired)(Templeton)
Cracked helm (1 gp scrap)(Templeton?)
Blue spinnel gemstone, 400 gp (Emmyr)
2 citrines, 50 gp each (Emmyr)
Gold chain, 200 gp (Emmyr)
[/sblock]
[sblock=Party]
Lady Rebekah - half elf bard charlatan noble
Gwylla - half elf wizard
Hexeiros - dragonborn fighter
Rana - feylock
Zanword - human fighter pirate
Aridhe - human moon druid
Templeton - human rogue ratcatcher
[/sblock]