Skarp Hedin
First Post
I was looking to make an ECL +0 version of the gnoll race for my campaign, and this is what I came up with. My question is: Does it seem reasonable as an ECL +0 race, and if not, what should I change about it to fix that?
Racial Abilities:
· +2 Strength, -2 Intelligence, -2 Charisma: Gnolls are strong, but are not well-suited to intellectual pursuits
· Medium-size
· Gnoll base speed is 30 feet.
· +2 racial bonus on Listen and Spot checks
· Darkvision up to 60 feet
· Proficient with battleaxe or greataxe; proficient with short bow, longbow, composite longbow, and composite shortbow. Gnolls are trained from an early age in their tribal weapons.
· Languages: Gnoll, Goblin, Orcish, Trade
· Favored Class: Ranger
Racial Abilities:
· +2 Strength, -2 Intelligence, -2 Charisma: Gnolls are strong, but are not well-suited to intellectual pursuits
· Medium-size
· Gnoll base speed is 30 feet.
· +2 racial bonus on Listen and Spot checks
· Darkvision up to 60 feet
· Proficient with battleaxe or greataxe; proficient with short bow, longbow, composite longbow, and composite shortbow. Gnolls are trained from an early age in their tribal weapons.
· Languages: Gnoll, Goblin, Orcish, Trade
· Favored Class: Ranger