ECL and CR

JoeGKushner said:


I agree that there were problems with them. I personally enjoyed the first ed more then the 2nd ed. I was always bothered by the fact that a creature with X amount of hit point was worth the same as Y unless you adjusted it yourself. However, these were tools that provided the GM some ideas on how to build a monster and how "powerful" it was. The rules in the old Dragon magazine on building a monsters are great but ELCs and CLs are still an issue not really covered by that.

I'm hoping that Savage Species or a 3rd party product will help with this issue. I'm thinking about just taxing on an XP penalty for X amount of levels, depending on how powerful the race is.

It sounds like you're assuming there *is* some formula for calculating monster CRs and ECLs and you're trying to reverse engineer that formula.

As far as I know, CRs and ECLs are not fungible. What an creature's ECL is, is based on experienced guesswork.
 

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