Merlin the Tuna said:
Okay, so you meant that there are two diametrically opposed schools of thought in the current fan base, and that this makes it count as a split fan base only if the designers side with one as opposed to the other?
No. What I am saying is that the announcement -- which amounts to "This ain't your daddy's D&D" -- and the impending release of 4E will galvanize many people into to basic opposing points of view: one side that thinks sacred cows should be slaughtered and there's little value in the even the "fluffy" traditions of D&D, and another that thinks feels that D&D has a specific quality or set of qualities to it, qualities that have been a part of every edition because that, more than how ability scores are rated or how saving throws are made, define D&D. So, unless 4E manages to reach the "non-gamer" audience (not likely) WotC's pool of potential customers just got cut in half.
People tend to forget that, whatever the changes in the core mechanics, 3E, at launch, was a back to basics approach that embraced 90% of D&D-isms. In fact, it returned a lot of D&D-isms to prominence after 2E abolished them or downplayed them. 3E devolped some problems over its life, and those problems are what are becoming 4E, but the fact was it was very close in spirit to AD&D (which, I think, is "more" D&D than OD&D to most people, as few are truly familiar with OD&D, as its had a reltively short publishing life and AD&D 1E lived a good long time, well into 2E's early years).
What I wonder is who is WotC listening to that makes them think the majority of D&D players or potential D&D players want all these changes -- both mechanical and fluff -- to Core D&D? It certainly wsn't me or anyone I game with (well, one guy, maybe, but he just informed me that his scout in my MWP DragonLance campaign can move at 80, so that should tell you something).