Ecology of the Dragonborn up

I found the article itself a bit "meh". Some good stuff to reap from but mostly not. But boy do I like the image on the first page! It's truly awesome. The coloration of those two is exactly how I imagined the dragonborn to be and the pose is very thought- (and emotion) provoking.
 

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I agree about the image, its fantastic.

As for the article, its pretty good, though I'm mostly psyched about it because a player of mine who is going to be playing a Dragonborn and I just had this conversation:

"Tell me about Dragonborn"

"Well, they are basically humanoid dragons, no tails, elemental breath weapons *blah blah obvious stuff*"

"Ha, I know all that! I mean can you give me more details on their physiology and history and culture and things like that?

"Buh.... yeah sure.... I'll write that up right away..."



YAY! SALVATION.
 

Good fluff, terrible feats.

The feats are nonsensical and boring, which is quite an achievement. Anything with "admixture" in it's name can piss right off. This isn't 3E. The complete lack of flying, wings, etc. whilst he MM Dragonborn continues to taunt me with it's wings is extremely irritating.
 




After the first skimming: Nice to see more complete write-ups for racial powers - I guess a lot of stuff didn't make it into the PHB. But why is that utility power marked as "epic", if it only needs to replace a 12th level or higher power!? And it compares very good to the Battle Mages Arcane Rejuvenation, but since it's a racial power, that's ok in my book.

And no flying, even at epic levels... :(

Cheers, LT.

I would imagine that the 'epic' is a typo as it is clearly under the Paragon Tier powers. This still leaves room for an epic tier power to grant flight! :)
 

The article is welcome to me, as I plan to play my first 4E character this week-end - a Dragonborn Warlord!

Though reading the fluff, I always thought "okay, does this fit a Klingon? Can my Dragonborn still be Kor or Worf?" ;)

Well, I think, mostly yes.
And even better, it also provides some support for the John.M.Ford Klingons with their Klin Zha game, as it is mentioned that they like to play competitive, strategic games. ;)

I can have the best of two [/s]three[/s] four worlds:
- TNG/DS9 Klingons
- TOS/John M Ford Klingons
- D&D Dragons
- Starwars Chiss/Thrawn. (though less then the rest, I am playing an inspiring warlord, not a tactical)

Beware Krenn Rustazh, proud Dragonborn Warlod and Dar'ha master! ;)
(Okay, I'll probably rename the Dar'ha stuff.)

---

But count me among those that have hoped for a Dragonborn Epic Destiny that grants them wings.
 

One way to scale a dragonborn flight would be to base it on the Wizard spells.

Wizards can choose Fly at level 16, and once per day gain fly 8 (sustain: minor for up to 5 minutes). At level 22 they can get Mass Fly (same deal, multiple targets).

If you factor in that'd be a "clumsy" fly, I see no problem in having it be an encounter power for dragonborn of level 16+. Even out of combat, the dragonborn would have to rest 5 minutes for every 5 minutes of flight. That, coupled with the "clumsy" restrictions, really bring flight into line for the later paragon levels.
 

I really don't understand why flying has become such a gamebreaker.

I mean, really, why? If you have a fairly common race that has the ability to fly, would not every other race or culture familiar with them not have some way of countering that? And how advantageous is flying going to be in an enclosed "dungeon" setting?
 

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