mattcolville
Adventurer
JoeGKushner said:I do have a few more questions as I read through it.
In the section on guilds, it has a cost feature. The cost feature mentions, something like say, 3,000 RPs per level, up to level 6, but notes that a newly constructed X can cast, say, 4th level spells. Does that mean a starting one costs 12,000 RPs or that it cost 3,000 RPGs for 4th level, 6,000 for 5th, and 9,000 for 6th? Temple at bottom of page 17 is my example here.
I'm in the process of updating the errata, going through everyone's comments.
Silveras is correct. The section on Guilds should be changed to include a "Cost to build" price as well as a "cost to Upgrade." It looks like it should cost 7,500 to to build one The cost of buying a chapel (1,500) upgrading it twice (1,500 X 2 = 3,000) then upgrading to Temple (another 3,000). 1,500 + 3,000 + 3,000 = 7,500. There may be some element of this equation I'm missing.
Silveras said:The Temple is the middle-tier Church Guild. It costs 12,000 to build (it starts at level 4) and an additional 3,000 to upgrade to each of level 5 and level 6. It cannot be built until the population center reaches Village size, and it must be replaced with a Cathedral after the population center grows to a Small City but before it becomes a Metropolis (unless you don't mind doing without the assistance of the Church for a while).