R_J_K75
Legend
I was looking through the new Midnight campaign setting last night, reading bits and pieces of the PC creation and a few other parts. We are thinking of running a new 5E game in the setting and I kind of got the impression that keeping a long-term game going there may prove challenging for a number of reasons, though I've never run a campaign in the setting.
1) The PCs seem like they may be quite a bit more powerful with the heroic paths on top of the standard 5E classes and not using feats doesn't seem like an option. So theyd be more complicated for the players and DMs to keep track of.
2) I think the gloom and doom, grim dark theme of the setting may become old rather quickly for the players
3) From a DM standpoint it seems like it might be hard to come up with unique adventures that properly portrays the setting without making it too deadly and also finding ways that aren't contrived for keeping the players alive
4) Lack of magic and the laws of the land may make survival rather difficult
Has anyone ran a 3E or 5E campaign in the setting and come across any of these problems and how did you avoid them? I haven't read the whole book so I'm sure there's lots of places to explore etc, but this was just my first impression that it might get monotonous and boring sooner than later.
EDIT: I just got an iPhone 13 and I'm not sure but I dont think push notifications come through from this website on Safari. So I'll check my laptop from time to time.
1) The PCs seem like they may be quite a bit more powerful with the heroic paths on top of the standard 5E classes and not using feats doesn't seem like an option. So theyd be more complicated for the players and DMs to keep track of.
2) I think the gloom and doom, grim dark theme of the setting may become old rather quickly for the players
3) From a DM standpoint it seems like it might be hard to come up with unique adventures that properly portrays the setting without making it too deadly and also finding ways that aren't contrived for keeping the players alive
4) Lack of magic and the laws of the land may make survival rather difficult
Has anyone ran a 3E or 5E campaign in the setting and come across any of these problems and how did you avoid them? I haven't read the whole book so I'm sure there's lots of places to explore etc, but this was just my first impression that it might get monotonous and boring sooner than later.
EDIT: I just got an iPhone 13 and I'm not sure but I dont think push notifications come through from this website on Safari. So I'll check my laptop from time to time.