John Cooper said:I understand completely.
I laughed so hard when I read this. My wife looked at me strangely and asked what was so funny, I couldnt even begin to succinctly explain.
John Cooper said:I understand completely.
philreed said:There's also the issue of "return on investment." Few RPG books make such an amazing amount of profit that there's money to put into more rounds of editing.
He was replying to my idea about multiple editors. The best any RPG company will have is probably only one paid editor, not counting the designer(s) and playtesters. From experience, playtesters don't do any editing and, more importantly, are encouraged not to do any editing. And, since it's really hard to edit your own work, that leaves one person. IMO, that's insufficient, but having more is probably not worth the ROI.w_earle_wheeler said:I don't understand this. Competent editing shouldn't be considered optional for any kind of book.
It doesn't matter if it is a technical manual, work of fiction or a rulebook.
JimAde said:While I understand that paying extra editors might not be worthwhile, I'm certain you could find competent proofreaders who would be willing to work for free product.
On a big project you could get a small cadre of them (5 or 10 maybe) and probably catch the vast majority of mistakes of the type described in the OP.