Edition Cycles and declining sales

I stand corrected. Of the people who have stopped playing, none of them ever bought the core books to begin with.

Not sure that this contributes but FWIW our group all purchased the first 3 core (7 of us in all). After a summer of 4E we realised it wasn't for us and we went back to 3.5 (now playing Pathfinder).

However, that actually replicated our purchase pattern for all editions previous. We very rarely buy/play outside 'core' - I think I might have a copy of the Complete Warrior kicking around somewhere but that's about it. I seriously doubt we'll be handing Paizo any cash for the inevitable upcoming PF bolt-ons.

I don't know how representative this is, but my sense is that there is a sizeable bunch of (pretty much) core-only players out there of all editions. Certainly I fail to recognize many of the 3e 'bloat' and power-creep problems that are often the talk of the boards.
 

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Remotely deleting the files from their customers was a horrible move, and it's why I don't own a Kindle. I was thinking of buying one until that fiasco. They promise they won't do it again, but I won't be buying one until they don't have the ability to do it.

Sorry about the threadjack, but the Kindle fiasco is something I feel strongly about.

I feel the exact same way. I toyed vaguely with the possibility of buying a Kindle, although after my experience with Amazon UnBox (their video download service) I wasn't real thrilled with the prospect. Now? No freaking way.
 

Cycling out old material as new material is introduced

I strongly suspect that D&D will soon be following the model of Magic The Gathering. That is, older material will be "phased out" in order to make room for new material. I believe this for several reasons:

Power Creep: It's just plain good marketting, and Wizards demonstrates the minimum restraint practical. Like Magic, 4E is sensitive not only to the creep of individual powers, but, more consequentially, the possible combination of powers, which grows faster than exponential with the number of published powers. 4E may be even more sensitive than Magic in this regard, as characters can choose exactly when to use a specific power, rather than depend on the luck of draw. Once a broken combination of powers is discovered, it can reliably repeated as needed.

Errata Explosion: In order to minimize or delay the unintended consequences of power creep, Wizards can issue errata. While the errata for individual powers represents a tiny fraction of the available powers, and grows proportionally to the number published, as noted above, combinations grow faster than exponentially, and so will the errata necessitated by those combinations. We are in the early, nearly flat part of that curve now, but it will become increasingly apparent as more books are published.

Inadequate Playtesting: Playtesting of 4E is already inadequate, and Wizards often chooses to ignore the results of playtesting. Compared to creating new material, playtesting has a poor return on investment, and works directly against power creep. Worse, as the number of power combinations increases, so does the playtesting required to minimize abusive combinations. So as more books are published, the incentive to playtest, from a marketting perspective, decreases, while the need to playtest, from a game play perspective, increases.

The Spice Must Flow: Driving all of this is the need to sell new books.

I see two alternatives for Wizards when the inevitable happens. First is the usual solution, to issue a new edition in order to spike sales. However, I suspect that their customer base already suffers from version fatigue, and would be very wary of a 5th edition. Alternately, they can adopt a "horizon model," like Magic, where the oldest material is "aged" or cycled out in order to make room for new, fresher material. In that way, like Magic, the number of available powers and combinations remains roughly constant over time, and they can safely indulge in power creep for marketting purposes, secure in the knowledge that abusive powers can be introduced, but only remain in effect for a short time.

From Hasbro's perspective, there are two more alternatives. When D&D sales drop below a certain threshold, they can either sell D&D to another company, or simply stop actively publishing D&D and pursue other options with the brand name, as was done with Axis & Allies. Perhaps a series of board games, or boxed adventures sets, or even a CCG. Hasbro often stops publishing games for years, then resumes printing, like Acquire.

Smeelbo
 
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I strongly suspect that D&D will soon be following the model of Magic The Gathering. That is, older material will be "phased out" in order to make room for new material. I believe this for several reasons:
Phasing out, could be one thing that would cause me to consider dumping my DDI subscription. If my magic missile or scorching burst ceases to be then that invalidates characters in my current campaign and does all sorts of damage to story continuity and other stuff.
For that reason, I do not really see it happening. In Magic WoTC could get away with it because official tournments was a big part of the scene. In D&D RPGA is a minority interest.

I do think power creep is inevitable but I also think that WoTC have somewhere down the line the idea of services built around the online tools.
In particular built around online play and the social netowrking needed to make casual online play possible.
 

From Hasbro's perspective, there are two more alternatives. When D&D sales drop below a certain threshold, they can either sell D&D to another company, or simply stop actively publishing D&D and pursue other options with the brand name, as was done with Axis & Allies. Perhaps a series of board games, or boxed adventures sets, or even a CCG. Hasbro often stops publishing games for years, then resumes printing, like Acquire.

Smeelbo

They can use the online DDI component to change the game. Publish the errata, and use the errata to change the online information so that it becomes the new rules for people using DDI.

Sure, it is different, but in this way, the game can evolve and take care of some of it's problems. They can even add an errata line, with the old information in it if they want. It is all just data at that point.

I seriously see this. People with the books only can happily play D&D like they have alsways done, people with DDI have a game, that get's "updated" as time goes on.
 

Well isn't it common knowledge that the best sellers of any RPG are it's main rule books? In D&D's case, that's the PHB, DMG, and MM. Naturally, that means that later books always sell less. I also hear that if an RPG isn't being activly published it's considered "dead" to many people.
 


Well isn't it common knowledge that the best sellers of any RPG are it's main rule books? In D&D's case, that's the PHB, DMG, and MM. Naturally, that means that later books always sell less.

Don't forget the Holmes, Moldvay, Mentzer, etc ... basic D&D box sets.

Allegedly more than a million copies of the B2 "Keep on the Borderlands" module were printed over its entire run.

Print Run

I also hear that if an RPG isn't being activly published it's considered "dead" to many people.

For the most part, with the exception of the hardcore "grognard" fans of such "dead" games.
 

I strongly suspect that D&D will soon be following the model of Magic The Gathering.
I however, strongly suspect you'll be proven wrong.

The most powerful options in the game are all still those that are in PHB1. Polls have shown that the most popular classes are still the ones in PHB1. I'd be surprised if the poll about races will have a different result. So far, power creep in 4E has been minimal and I don't expect this to change.
 

I see two alternatives for Wizards when the inevitable happens. First is the usual solution, to issue a new edition in order to spike sales. However, I suspect that their customer base already suffers from version fatigue, and would be very wary of a 5th edition. Alternately, they can adopt a "horizon model," like Magic, where the oldest material is "aged" or cycled out in order to make room for new, fresher material. In that way, like Magic, the number of available powers and combinations remains roughly constant over time, and they can safely indulge in power creep for marketting purposes, secure in the knowledge that abusive powers can be introduced, but only remain in effect for a short time.

I can't see D&D ever being made to work with a Magic-style horizon model. Or rather, I can, but only with a rotation period so long that the "horizon" is the new edition. Remember that where a Magic game typically lasts half an hour, a D&D game is likely to run for half a year, and multi-year campaigns are common... and the "tournament" system for D&D, which would have to abide by any horizon model rules, is set up to encourage that kind of long-term play. What do you do when your 25th-level Living Forgotten Realms character is a fighter and the fighter class rotates out?

In any case, broken power combos driven by new releases does not seem to be a big issue in D&D. Buyer fatigue is a much bigger problem.
 

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