the hobby may have only survived and thrived because of it...so many good things for the hobby came out of the OGL
the hobby may have only survived and thrived because of it...so many good things for the hobby came out of the OGL
Yeah, the only people that needed to build like that were those publishing material and I would assume those engaged in organized play/tournaments.I NEVER stuck to the "NPCs and Monsters are built like PCs" rule. Nope. Just add what you need and wing it.
I didnt have to attend cons and stores to see this behavior. 3E focus on rules over rulings really encouraged it.I have never played at a con or store, so I have never had to deal with this. I can see how 3e could get annoying with rules lawyers hovering over every decision.![]()
When it came to WOTC material, I pretty much ran with the core books. I brought in a few optional rules and variants from the 3.0 DMG and 3.5 Unearthed Arcana. Otherwise, with the exception of a few spells, feats, and domains, I pretty much banned most WOTC supplements in general. However, I did add both some third party material including player material (e.g. Green Ronin's Psychic, Shaman, and Witch Handbooks).If you play with only the core books, maybe, just maybe, but I am not sure that anyone actually did that.
I agree. At least to around 12th level (I had no interest in testing the game beyond that point so I can't speak how it played beyond that point).If you played 3e with the same general mindset that I saw people play 2e with, it worked really, REALLY well.
And about half-way through 3.5 is when they went from telling the DM pick and choose what is best/appropriate to their campaign to allow anything from WOTC's books that your players might want to play (whether it was good/appropriate for your campaign ).Didn't help that WotC was heavily promoting their own message boards, which were a toxic cesspool for D&D culture, at the time. I remember going to Gen Con in the 3.5e era with WotC promoting their message boards just as heavily as any book they were trying to sell, trying to get everyone on there. . .when that place was a major source of the problem with the player culture of that edition.
I never experienced the min-max/char op stuff among my players. If I did, I would have set the player straight if they wanted to play (more likely I would caught that player in casual interview before they came to the table) or had them find another.The problems came from people who read forum stuff and saw min-max/charop stuff on forums and wanted to do it in real life, or heard ideas like "you must do X to play a Y" etc, or how things that never happened at their table became things they'd complain about because they heard they were happening.
The edition also brought in a lot of players who didn't care for all the fiddly rules that hampered creativity, like strict alignment rules, race and class restrictions, horribly ineffictive thieves and very killable and boring low level magic users.
3e, with all its flaws, was the first D&D game that I liked. Yes, it's now too fiddly for my tastes, but I never encountered an abundance of rules lawyering and power gaming in my circles. I'm not doubting they were out there, and I can see how 3e can be abused, but at last I could make my elf druid and halfling bard. At last my character's alignment could shift logically without losing exp. And rogues were fun and could actually do their job.![]()
I'd disagree that it was the best edition for players. It was the best edition for a certain type of high system mastery player. Low system mastery players can get characters that are at least as evocative without anything like the effort or required system mastery required. And high system mastery players who want to win in play rather than in character creation have the more tactical 4e with similar levels of character choice but almost no "I win" buttons.3/3.5e was the best edition for players but the worst edition to DM. It demands a high level of system mastery, especially if you are or play with optimizers. It's super easy as both a player and a DM to get lost among the myriad options. I DMed a TON of 3.5e and considered myself an expert back then, and even I found it difficult to DM characters much above 10th, 12th level.