Question ( I am curious and I think it is relevant): What old rpg companies are still in the business and still making their primary revenue off their original rpg ip?
When the 2e came out, I got excited and stopped playing 1e.
Then 3e came out, I got excited and stopped playing 2e.
When 3.5e came out, I didn't get excited but bought all the 3.5 books anyway.
When 4.0 came out, I was leary because of 3.5, but then got excited and embraced it.
When Essentials was released, I was simply confused. I like essentials, but I'm still not clear on the direction D&D is heading overall. My comfortable buying pattern has been broken.
I wish WotC would communicate more. They are a game company...not the Department of Defense.
HERO RPG is still that company's primary source of revenue, AFAIK.
So what if WOTC decided to just stick with 4E Essentials, regardless of whether or not it's the Platonic Form of role playing game systems? What if they just decided to go with it for a while (like, a decade) and see if it could gain traction? Is there a possible business model that could support that in this industry, or do we have to face the fact that, at heart, Dungeons and Dragons is so weak of a product that the only way it can last is by making the same few thousand people buy it over and over again every couple years?
So what you're saying is, we should use mass media to brainwash the masses into attending and playing D&D sessions with religious devotion. Then WotC won't need any new editions to make money. But we will need to appoint legally recognized clergy...er, I mean DMs. And we'll need to elect a DMP (Dungeon Master Pope) to organize our crusades against those heretical souls who resist the Word of Gygax and Arneson...It seems to me that most folks just don't want to play RPGs. It isn't so much a matter of being weak or strong, as it is appealing to a particular kind of person who isn't particularly common.
I'm going to surprise some people, but, although I would like for another iteration of the game to become a true long-lasting game classic, I would accept this compromise, and I think this is what actually should happen to the game at some point. Essentials being itself seen as something of a compromise by some people between the changes of 4e and traditional D&D, maybe it is indeed the version of the game that should become the classic D&D game.So what if WOTC decided to just stick with 4E Essentials, regardless of whether or not it's the Platonic Form of role playing game systems? What if they just decided to go with it for a while (like, a decade) and see if it could gain traction?