blargney the second
blargney the minute's son
It occurred to me that the D&D Facebook app is more like a skill challenge than a typical quest, which got me thinking. What if adventures were constructed like 4e's skill challenges? The party must achieve X successes before Y failures, depending on the difficulty of the quest. Individual tests consist of combat encounters, skill challenges, nested adventure challenges (side quests!), or anything else you or the players come up with.
The fun starts for the DM when you use the framework as a way of measuring the party's overall success on a given plot. What happens if the party kills the BBEG before they've achieved enough successes to win the quest? It means they're not done yet and the DM interprets the results in a way that continues the adventure: his elite squad is already attacking the town, he's just a second in command and they were misinformed, or he's a mere simulacrum. Conversely, they could defeat the villain without even fighting him by achieving enough successes to dismantle the apparatus of his plan.
-blarg
The fun starts for the DM when you use the framework as a way of measuring the party's overall success on a given plot. What happens if the party kills the BBEG before they've achieved enough successes to win the quest? It means they're not done yet and the DM interprets the results in a way that continues the adventure: his elite squad is already attacking the town, he's just a second in command and they were misinformed, or he's a mere simulacrum. Conversely, they could defeat the villain without even fighting him by achieving enough successes to dismantle the apparatus of his plan.
-blarg