CapnZapp
Legend
For the record, this isn't what I was saying.If you are already dazed, you cannot be more dazed.
My houserule means: If you are already dazed, being dazed again probably results in you being dazed longer.
That is, getting rid of a condition is harder when you need to save twice.
There is no notion of being "more dazed" involved.
Wow. You can really save yourself a few brainwaves by off-loading this duty onto your players, did you know that?For the record, as DM I am responsible for tracking effects on the PCs, I have a dedicated pad that I write down each effect on (when acquired) and cross them off when they have saved.
Well, that's not exactly my point.I can see what you are saying here, but I think you might have it the wrong way round. A similar effect is a similar effect, it isn't a nerf to only have to save against it once.
My point is that the game (through this rule) makes an encounter with AAAAA easier than an encounter with ABCDE, purely because chances are that if you suffer from ability A you can still be hit with ability B.
This I call a "nerf" against encounters with several identical monsters.
Of course, some might think it is actually a good idea, because it offers a reason for monsters to diversify.
As for myself, I see no inherent reason why the AAAAA encounter should be significantly easier than other encounters, just because the A condition doesn't stack with itself.
No, it can't be overpowered. The DMG guidelines never assigns penalty XP to encounters with several different monsters all capable of throwing out a variation of a condition like Dazed.In fact it might be overpowering an encounter if you are having to save against multiple instances of an effect. If you get hit by 4 attacks that also daze then if you have to make 4 saves to shake it off you are certainly going to be under the influence a lot longer, and probably be subject to further attacks that increase the total number of saves required.
If monsters A, B, C, D and E are all worth 1,000 XP; then both encounters AAAAA and ABCDE are worth 5,000 XP.
I see no general design tendency that identical monsters would make a condition overpowered - as far as I can see, such an encounter would be functionally identical to another encounter where all monsters just happen to be able to throw out a variation of one and the same condition.
In other words, just like you might want to keep an eye out for ABCDE encounters where all monsters can stun you, now you also keep an eye out for AAAAA encounters (or DDDDD encounters) because all monsters can still stun you.
In summary, I think this rule is there for simplicity only. Only that for me, it actually feels more like a mess than a solution.
Hence my houserule!
