D&D 5E (2024) Effects that kill you at 0 hp

What do people feel about these powers? Do they bring back some of the deadly feel of early editions and add some much needed jeopardy. Or are they arbitrary and unfair?
I think it's fine if you get player buy-in. Just like playing earlier editions, some people would love the thrill of deadliness and others would respond by becoming paranoid in an un-fun way about potential character loss. Neither approach is wrong. Just find out which one applies to your group and proceed accordingly. Mention in session 0 that there are monsters that can do this, and see how they feel about it. If they hate the idea, just don't use that ability. But if they agree, let it rip!
 

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I liked these. Telegraphed their ability by having them cut through a door.

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I agree with a lot of the comments. Particularly the telegraphing. If the party know that something can kill at zero then I think it does create a huge amount of tension.
 

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