Meixuejeni
First Post
Just a few questions regarding the Effigy Master PrC and his effigies.
1) It says that abilities requiring con-based saving throws don't carry from the base creature as constructs have no con and that only str and dex based saving throws count. What about spells and spell-like abilities? I figure spells are out since mindless automatons probably can't provide somatics. But it says nothing about spell-like. Are the saving throws lessened due to a cha of 1? Or do they need cha 10 + spell level to use the abilities? I know that other constructs have spell abilities, but effigies are copies of creatures, not indiviually designed constructs.
2) Can constructs be modified by magic? I know a few rules about attacking them: Immune to any spell requiring a fort save unless said spell also affects objects, immune to mind-influencing affects, etc. But can they be affected by beneficial spells? You're probably not going to Barkskin a golem, but what about Mage Armor or Shield? And since Magic Weapon affects lifeless (which a construct is considered) hunks of metal and wood, would it give an effigy pluses to hit / damage?
3) The only feats you keep when making an effigy are weapon mod. feats (improved multi-attack, etc). Can I add feats to this through hit die progression? The Dire Lion Effigy example in Complete Arcane has 8 hit dice. If I made the same effigy with 9 hit dice, could I select a weapon feat or do I just get the benefit of a (slightly) tougher lion?
4) Is there an official progression for Effigy Masters beyond 5th?
1) It says that abilities requiring con-based saving throws don't carry from the base creature as constructs have no con and that only str and dex based saving throws count. What about spells and spell-like abilities? I figure spells are out since mindless automatons probably can't provide somatics. But it says nothing about spell-like. Are the saving throws lessened due to a cha of 1? Or do they need cha 10 + spell level to use the abilities? I know that other constructs have spell abilities, but effigies are copies of creatures, not indiviually designed constructs.
2) Can constructs be modified by magic? I know a few rules about attacking them: Immune to any spell requiring a fort save unless said spell also affects objects, immune to mind-influencing affects, etc. But can they be affected by beneficial spells? You're probably not going to Barkskin a golem, but what about Mage Armor or Shield? And since Magic Weapon affects lifeless (which a construct is considered) hunks of metal and wood, would it give an effigy pluses to hit / damage?
3) The only feats you keep when making an effigy are weapon mod. feats (improved multi-attack, etc). Can I add feats to this through hit die progression? The Dire Lion Effigy example in Complete Arcane has 8 hit dice. If I made the same effigy with 9 hit dice, could I select a weapon feat or do I just get the benefit of a (slightly) tougher lion?
4) Is there an official progression for Effigy Masters beyond 5th?