Egyptian Adventures!


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Sorry your campaign died.

A great resource is the Theban Mapping Project. There are very detailed maps of the tombs in The Valley of the Kings. Lots of good dungeon delving material there!

There also was an enjoyable Dungeon adventure with an Egyptian theme. I cannot recall which issue, perhaps one of the experts here recalls? Heck, around here someone might have even written the thing.

BTW - the server is a bit spotty at times. It appears to be down right now...
 

I have been running a weekly game set in a heavily modified Mulhorand/Unther in the also heavily modified FR, with the PCs working for a temple in the occupied Unthalass. With Mulhorand warring against the free Unther, rebels making trouble in the occupied territories, the Red Wizards meddling in the conflict, desert tribes raiding all sides, Tiamat and Set kultists trying to gain power, chessentan mercenaries getting involved, the different churches of Mulhorand using intrigues and plots to topple each others, ancient dangers rising their heads from forgotten tombs, pirates and sahuagin raiding the ship lanes I have enough material to keep me going for another 2 years at least, even without the PCs personal interests (Mainly the search for the parts of a legendary sword) adding more plot hooks.

I have written quite some source materials for the campaign, but all in German.
 

Mystic Eye Games has just released _Dry Lands_, a desert-based sourcebook which has information pertinent to desert-based campaign settings. I think it also has some Egyptian-themed rules in it as well.
 

die_kluge said:
Mystic Eye Games has just released _Dry Lands_, a desert-based sourcebook which has information pertinent to desert-based campaign settings. I think it also has some Egyptian-themed rules in it as well.

I agree click HERE!!!!!! for details on Dry Land . Have a great one.
 

Re: Re: Chosen of Set

Tonguez said:
Yeah Yuan-Ti is a better option for Set
Lizardfolk would fit the bill as well (crocodile-like of course)
Gnolls would align with Anubis (The Jackal headed god)

Actually, lizardfolk would be better for Sobek, the crocadile-heded god, rather than Set (whose head was that of an imaginary beast).
 

What is this with Anubis and jackals and Set and snakes? :)

Anubis is a dog-headed god. In Ancient Egypt (Khemet, the Black Land) there originated a breed of dog that in our days is called Pharaoh Hound. That's the animal assigned to Anubis.

Set, the Red, was a power of Chaos, hard and dangerous to harness, but needed if you're going to war. Seti I was the first Pharaoh to incorporate Set to his name, and won a many great battles. He was also the power of Fire, Heat and the Desert. Those blessed by Set can be great leaders if they harness their prowess to good causes.

Snakes were sometimes associated with Apophis (there was a Pharaoh with this name back when Egypt was ruled from the city of Avaris - later Pi-Ramses). But most of the time snakes were guardians of secrets. In an Egypt DnD game, snakes could teach sorcerors their spells, and they speak a secret language.

Once upon a time I started writing a Khemet game for Dragon Mag, but that never came through. Here are some thoughts:

Paladins - The Sons of Pharaoh, they're chosen from promising youths throughout khemitian society and symbollically adopted by Pharaoh (he himself a paladin).

Sorcerors - Snake Tamers from the wild.

Wizard - Scribes through and through.

Ranger - Scouts for the Khemitian army, ventured into the desert and into Kush (Nubia).

I suggest Sorcerors be able to choose from the druid list instead of the Wizard list.

This was all set during the reign of Ramses II (the Son of Light).

Anyone wanting to run a Khemet game would do well to read Cristian Jacq's Ramses series, where Ramses, Moses, Ameni, Acha and Setaou form a veritable DnD group (Paladin, Expert, Scribe, Rogue/Spy and Snake Master).
 

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