JediSoth said:
How about an Uncommon Ogre? Ever notice how the most common/popular opponents are rare and the weird, hardly ever used stuff is common?
JediSoth
The problem is, of course, the competing needs of the minis-for-the-mini-game and minis-for-D&D crowds. As a minis-for-D&D guy I have to say that some of the choices for commons have been great, particularly the humanoids (orcs, goblins, kobolds), animals (wolves, bears, dire weasels, dire rats, dire badgers), and undead (skeletons and zombies- although I can't seem to pull any). On the other hand some of the common choices have really been niche monsters. What am I going to do with a bunch of ibixians, kruthiks, or myconids?
As a minis-for-D&D guy I'd love to see a focus on monsters out of the Monster Manual as commons or (in the case of large monsters) uncommons. Those are really the workhorses of most campaigns. We're being well served in terms of humanoids and animals, but wouldn't a lot of people get real use out of monsterous humanoids, vermin, outsiders, and undead (like common versions of the wight, wraith, specter, vampire, mummy and other baseline undead). Ask yourself how many times have you run encounters where you've needed a bunch of spiders or wraiths? Now how many times have you run encounters where you've needed a bunch of ibixians or myconids?
That said, I'm generally happy with the WotC minis and have been pleased by the consistent increase in quality of the sculpts.
Morrow