Theo R Cwithin
I cast "Baconstorm!"
I don't think "sweet spot" is really a judgement on the game, it's just the term for that point in the level advancement when all the classes are fairly well-balanced against each other. In my understanding, it's not explicitly designed into 3e; rather, it's something that emerges from the design, and happens to occur around 6th level or so by most estimates. Some feel that in an "ideal" game, the "sweet spot" should encompass all levels-- and this is exactly one of the things that 4e attempts to address.Why even HAVE a "sweet spot"?
Is everyone's enjoyment of the game based solely on which iconic monsters they get to fight?
Agreed. And this is why standard D&D 3e isn't especially good for modeling real-world-style peasants and bakers and merchants beyond the first few levels.The reasin why a master smith can be level 1 is because you should not have to slay dragons to make a good weapon. I mean really do you want a world inhabited by level 10 guys sitting on their asses being blacksmiths and farmers?
I hope no one's grandmother here speaks French.And as always the obligatory "baisez votre canapé!" to any idea of nerfing any spells at all. I am sick of people moaning about how magic makes skills "redundant" or "useless". Shut up, you;re wrong. Stop trying to nerf magic.
