Wanderer20
First Post
Dr. Awkward said:[LotF] "Sucks to your aasimar!" [/LotF]
Look, it's not hard to spell

Dr. Awkward said:[LotF] "Sucks to your aasimar!" [/LotF]
Wanderer20 said:As a Planescape fan, I hate seeing the word "Eladrin" used for something different from a CG celestial (hell, fantasy is filled with exotic/arcane names, just find one yourself).
Zurai said:Eladrin remind you of elves that became literally addicted to magic, to such a point that the large majority of their remaining population wanders around in a state of perpetual intense withdrawal because their source of magic was destroyed by the most powerful being to ever set foot on the world?
Sorry, don't see it. This is just another "Waaa D&D is becoming WoW" baseless whine.
gothmaugCC said:No they remind me of intensly powerful intelligent race of magic wielders that were the epitome of civilization with advanced levels of magic and art that goes back thousands of years.
The magic addiction is a recent addendum to a really old race with lots of history. But if i sat around referencing blizzard lore dating back to the original warcraft game, your eyes would glaze over, so I figured i'd mention WoW since it seems everyone on earth is familiar with that game.
gothmaugCC said:No they remind me of intensly powerful intelligent race of magic wielders that were the epitome of civilization with advanced levels of magic and art that goes back thousands of years.
Zurai said:Like 90% of the rest of the Warcraft setting.
Both Warcraft and Warhammer owe their primary debt to . . . drumroll . . . Dungeons & Dragons, not so much the inspirations you name.Ruin Explorer said:Actually around 80% of Warcraft's setting, pre-WoW, was stolen from WarHAMMER, rather predictably, as Warhammer foolishly refused to make computer adaptions of their boardgames (indeed, legend has it that Warcraft 1 was designed as a licensed adaption of Warhammer, but when they were refused, they went on anyway). The other 20% was "generic fantasy".
Now, WarHAMMER stole about 40% of their setting from Tolkien (Elves, Dwarves and Hobbits), 40% from Moorcock (Grim Renaissence Northern Europe with magic, Chaos as a warping supernatural force, Dark Elves (Melniboneans), general styling), and 20% from "various sources", so yeah, there is a lot of Tolkien in the pot, and the Elves in question were particularly Tolkien-ish.
Li Shenron said:I think it's a valid option to having a dozen different subraces.
Eladrin -> the original "elven race", outsiders and immortals
Elves -> descendants of the early Eladrins who came down to earth and chose a mortal life
Drow -> renegade spin-off which separated at certain point from Elves or even earlier
Wood elf, wild elf etc. become just different names for Elves, but no subraces (different tribes may have some minor differences). Gray or high elves now are alternative names for Eladrins. Water elves thankfully disappear completely.
I don't have any problems with this setup. Maybe Eladrins won't fit in the PHB, but with the new mechanics for race even a race of immortals can be playable, so I wouldn't dislike to see them in the first PHB.
Aasimar are a completely different thing IMHO. They're not a race but rather a bloodline.
edit: as far as I know about WoW, Eladrin make me think more of the Draenei, and Elves focused on nature are akin to the Night Elves, although AFAIK there is no connection between the 2 in WoW.