Elder Scrolls : Skyrim

I joined the Thieves Guild in Riften because I needed access to the Lockpicking trainer. She wouldn't train me unless I was a member. It has been interesting.

For one, most of the jobs don't involve killing. In fact, most of them forbid killing.
Indeed, many don't really involve sneaking, pickpocketing, lockpicking, or other thiefy skills. Much like how wizards guild quests don't necessarily require strong spellcasting.

Second, they have lots of gold and lockpicks lying around in chests, freely available to guild members. You can also take other stuff from the guild area (as long as you aren't "stealing" it) and immediately sell it to the local fence--conveniently found in the Thieves Guild area.
I pickpocketed every single member of the guild as soon as I was inducted, and had no trouble fencing their items. It was my best score of all time, actually.

The guild armor is great, too. Good enchantments for light armor and better than anything comparable I had found adventuring. Of course, one of the Riften guards said to me as I ran past "I recognize Thieves Guild armor. You're not fooling anyone." Hah!
In terms of protection, the guild armor is nice for leather, which is to say, bad overall. The flawless-grade scale that I can bang out trumps it. The bennies they grant are nice, but they count as magical properites, so it take 60 smithing plus a perk to improve them.
 

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Playing an Argonian warrior and joined the Companions.
Slightly miffed that you HAVE to become a werewolf to continue the questline. Uh.. what would a lizard-werewolf look like?
 





According to Metacritic, it should be the actual GOTY. Leo Leporte posted on G+ he thought it was Game of the Decade. I agree.
 

free Tip:

don't do the Dark Brotherhood missions when your wife is watching. You'll just get whined at about how mean you are for killing the nice people of Skyrim and that's its wrong.

In Skyrim, more of your targets are "good" people. Unlike Oblivion, where most of the targets have it coming. This time around, you really are the bad guy.
 

I returned to the priestess of Azura to give her Azura's broken star. After fast-travelling to the spot, I thought "I barely survived my first dragon attack at this wide-open place. It would really stink now that I don't have a follower if another dragon came along right now."

It did.

I peppered it at range with firebolts, managing to hit once in about 25 tries. For some reason, it decided to fly off at that point. I guess it knew it couldn't take me in a one-on-one fight.
nana.gif




Earlier in my game, another dragon landed near the stables in Winterhold. It breathed fire and incinerated my innocent horse that I had stolen fair and square (Frost, if you need to know).
curses.gif
 

Yeah, I've had a few dragons ignore me post-patch, too. Thought they were fixing that. The installed textures look fine now, so I guess that worked after all.

Interesting part of the main quest, which I'll spoiler-block:

[sblock]During "Elder Knowledge" you have to harvest the blood of an orc and each of the three different elves. I'm playing a good-hearted thief-type, so killing people to harvest their blood made me a bit upset. Then over the next hour or so playing, I run into a group of witches and one is a high elf. Then a dark elf passes me on the road telling me he's going to join the imperials (I'm a stormcloak). Then I run into a couple poachers in Whiterun land, where I'm a thane, one is a wood elf. Well, geez, now I just need the orc blood, that was easier than I thought...[/sblock]
 

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