Elder Scrolls : Skyrim


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Patch incoming!

Skyrim 1.2 update | Bethesda Blog
  • Improved occasional performance issues resulting from long term play (PlayStation 3)
  • Fixed issue where textures would not properly upgrade when installed to drive (Xbox 360)
  • Fixed crash on startup when audio is set to sample rate other than 44100Hz (PC)
  • Fixed issue where projectiles did not properly fade away
  • Fixed occasional issue where a guest would arrive to the player’s wedding dead
  • Dragon corpses now clean up properly
  • Fixed rare issue where dragons would not attack
  • Fixed rare NPC sleeping animation bug
  • Fixed rare issue with dead corpses being cleared up prematurely
  • Skeleton Key will now work properly if player has no lockpicks in their inventory
  • Fixed rare issue with renaming enchanted weapons and armor
  • Fixed rare issue with dragons not properly giving souls after death
  • ESC button can now be used to exit menus (PC)
  • Fixed occasional mouse sensitivity issues (PC)
  • General functionality fixes related to remapping buttons and controls (PC)

And there's something to be said for being able to relax on your couch and play a game like Oblivion or Skyrim on a 50" screen with full surround sound etc.
I thought many newer TVs worked with computer outputs?
 

I thought many newer TVs worked with computer outputs?
Oh they do, they do. But TV's generally go on the wall or on top of a stereo stand. Easy to plug an xbox in underneath. But a PC is generally mean to be at a desk so connecting output to a TV monitor means things tend not to be in the right places together playing nicely with others.

Before I started buying decent monitors I once hooked up my PC to my 42" plasma. Had to buy a 12' video cable to do it. Then sat down on my couch with a wireless keyboard and mouse to play WoW. It was sort of impressive just to see the game screen so LARGE, but it really did squat for the graphics. And then as I was playing I realized I really needed a custom desk sort of surface to be comfortable while using the keyboard/mouse seated on the couch - which meant I used it for about 30 minutes and then went back to my desk.
 

I joined the Thieves Guild in Riften because I needed access to the Lockpicking trainer. She wouldn't train me unless I was a member. It has been interesting.

For one, most of the jobs don't involve killing. In fact, most of them forbid killing.

Second, they have lots of gold and lockpicks lying around in chests, freely available to guild members. You can also take other stuff from the guild area (as long as you aren't "stealing" it) and immediately sell it to the local fence--conveniently found in the Thieves Guild area.

The guild armor is great, too. Good enchantments for light armor and better than anything comparable I had found adventuring. Of course, one of the Riften guards said to me as I ran past "I recognize Thieves Guild armor. You're not fooling anyone." Hah!

Finally, if you are wandering around outside in Riften at night and see the guards subdue a Thief, just wait until they kill the punk. Then loot his body. I got some great gems (my first diamond) this way.
 

  • Dragon corpses now clean up properly
  • Fixed rare issue with renaming enchanted weapons and armor

Of the whole list, I've only ever really run into these two, and maybe the ammo one. I was hoping for something a little bit more substantial than this. For example, companions not leveling up properly, or errors in the PC interface display between mouse input and keyboard input.

Ah well, still having fun.
 

I've only seen the non-fading projectile. Lydia had an icicle stuck in her for a good part of a commute to a dungeon. Oh, and the dragon not attacking. I just thought he couldn't see me in the dark and snow. Then it happened again during the day when it was raining.

What does "dragon corpses don't clean up" mean? Does the ash and bruning and swirling soul stick around? The not giving souls after death bug sounds huge. Glad I haven't encountered that. Then again, I've had a 8-10 soul surplus for the past 15 levels.

And the only problem I've had with renaming enchantments is my dumb ass forgetting to do it....
 

What does "dragon corpses don't clean up" mean?

And the only problem I've had with renaming enchantments is my dumb ass forgetting to do it....

Literally, dragon corpses don't disappear. Not so bad and actually kind of cool when they're in the middle of nowhere, but not so cool when a bunch of them are in the same place.

Renaming enchantments I've only had happen once, and seems to me like another GUI issue. It simply wouldn't let me edit the name.
 

Literally, dragon corpses don't disappear. Not so bad and actually kind of cool when they're in the middle of nowhere, but not so cool when a bunch of them are in the same place.

Ah, yeah, I saw that as a feature, not a flaw. They make good landmarks. I even considered leaving some loot on a corpse and come back for it later once. But I found a better spot, not trusting I'd find the corpse again or that it'd hang around.
 

What does "dragon corpses don't clean up" mean? Does the ash and bruning and swirling soul stick around? The not giving souls after death bug sounds huge. Glad I haven't encountered that. Then again, I've had a 8-10 soul surplus for the past 15 levels.

I had an encounter once with a random encounter dragon, and one of the dragons near a word wall at the same time. Killed them both, and the word wall dragon burned up and gave me the soul, but the random encounter dragon just sat on the ground flapping in the wind. I'm guessing that's this bug.
 

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