Crothian
First Post
Everyone talks of the Spell Compendium but I haven't heard much on Eldritch Sorcery. I know how good the Spell Compendium is, 5 of my 6 man group own the book. Eldritch Sorcery is the same type of book, a collection of spells, by Necromancer Games.
Eldtrict Sorcery has a good collection of feats (25), some new domains (19) and plenty of spells (I'm not counting those). It has a nice collection of seplls for all the usual classes (PHB spellcasters) and the DMG prestige classes that have unique spell lists.
The spells are fun and creative. If I had a lot of free time it would be interesting to see what kinds of spells the two books duplicate in theme and effect. There are some overlaps like with spells that create acid storms and other basic conmcpets. That is to be expected really.
There are some fun spells. Megalomanis makes someone believe they are greater then they really are. I think some players should be immune to it. I like Raise Shipwreck. Raise Island is neat. Nearsighted is a potentially powerful first level spell. It does give a will save each round, but it is the kind of spell that can really have potential outside and in combat. Hemophila is another creative spell allowing a target to take con damage with damage.
I've been very pleased with the book. THere are some great things my players won't be expecting from here. So, other people hav a chance to use or read the book? What say you EN World?
Eldtrict Sorcery has a good collection of feats (25), some new domains (19) and plenty of spells (I'm not counting those). It has a nice collection of seplls for all the usual classes (PHB spellcasters) and the DMG prestige classes that have unique spell lists.
The spells are fun and creative. If I had a lot of free time it would be interesting to see what kinds of spells the two books duplicate in theme and effect. There are some overlaps like with spells that create acid storms and other basic conmcpets. That is to be expected really.
There are some fun spells. Megalomanis makes someone believe they are greater then they really are. I think some players should be immune to it. I like Raise Shipwreck. Raise Island is neat. Nearsighted is a potentially powerful first level spell. It does give a will save each round, but it is the kind of spell that can really have potential outside and in combat. Hemophila is another creative spell allowing a target to take con damage with damage.
I've been very pleased with the book. THere are some great things my players won't be expecting from here. So, other people hav a chance to use or read the book? What say you EN World?
