D&D 5E Eldritch spear + spellsniper + distant spell


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900ft is the far edge of modern ranged combat situations, without resorting to target telescopes.
but I dunno, what is this good for? Asuming the sorc got flight on he would be out of reach for most mobs in the open. This would require the dm to tailor scenarios to make them still a challenge.

one thing is clear, intelligent opponents would estimate the threat this flying sorc pose and seek cover, or if they have some means todo so, concentrate their attacks on him.
 

900ft is the far edge of modern ranged combat situations, without resorting to target telescopes.
but I dunno, what is this good for? Asuming the sorc got flight on he would be out of reach for most mobs in the open. This would require the dm to tailor scenarios to make them still a challenge.

one thing is clear, intelligent opponents would estimate the threat this flying sorc pose and seek cover, or if they have some means todo so, concentrate their attacks on him.
A smart sorcerer burns the enemy with Distant Insect Plague to bypass total cover.
 

I think people seem to be forgetting that the target may be larger than human-size. A gargantuan creature is going to be much more visible.

I do, however, have a beef with this combo giving such range: the only way for a wizard to meet it is Meteor Swarm, a 9th level spell. This combo is available at very low level - 4th level for a variant human - remember.

A smart sorcerer burns the enemy with Distant Insect Plague to bypass total cover.

That's a 5th level spell, again available only many levels after this combo becomes available to the Sorlock.
 


I think people seem to be forgetting that the target may be larger than human-size. A gargantuan creature is going to be much more visible.

I do, however, have a beef with this combo giving such range: the only way for a wizard to meet it is Meteor Swarm, a 9th level spell. This combo is available at very low level - 4th level for a variant human - remember.



That's a 5th level spell, again available only many levels after this combo becomes available to the Sorlock.
I beg to disagree, The wizard's Meteor Swarm hits The ground.
A flying creature has immunity to Meteor Swarm.
A Sorcerer can cast Distant Meteor Swarm, 2 mole range.
 

Hi,
I have a quick question. On some FB page I have a discussion about using EB with eldritch spear + SS + distant spell. One guy said it can't be combined, because "general rules overridden by specific rules." and EB with ES will be always only 300 ft.

I never read Eldritch spear by this way. Only as change 60 ft to 300 ft...
Eldritch Spear isn’t more specific than Spell Sniper or Distant Spell. All three are specific exceptions to the general rule that Eldritch Blast’s range is 120 feet.
 

If someone wants to invest a an invocation, a known metamagic, and a feat into being able to attack at a ridiculous distance in the one combat of the campaign where that ends up being relevant, then by all means let them.

In a completely sandbox campaign with a DM who lets a Sorlock player who is obsessed with gimmicky tactics walk all over them and everyone else at the table this might all be horribly unbalanced, but that's not what many campaigns look like.
 

D&D is not a simulation of reality, but you do need to keep some resemblance of reality.

Find yourself a nice long straight street somewhere in your neighborhood. Ask a friend to help you out. Walk away from each other along that street until you can no longer see each other. Note where each of you were, and then use Google Maps to figure out how far apart you were. You can do the same thing with seeing a parked car if there are no obstructions. You can do the same with a house.

For those that do not want to repeat this exercise, think of it this way: If you have someone stand about 50 feet away from you and you hold you hand up sideways with your arm fully extended, you will likely be able to just block them from your view with your sideways hand (again, at full arm length extension). At 100 feet, they'll seemingly be about 2 to 3 sideways fingers tall. At 400 feet, they'll appear to be around 1 sideways finger tall. At 800 feet they'll look to be a half of fingers width tall roughly - and remember, this is looking at your hand when your arm is fully outstretched.

This is what you're aiming at with your spell. How 'realistic' you think it is for you to target something at these ranges, even with the benefits of magic, feats, etc.. is up to the DM.

In my game, if a player invests that heavily in the feats, metamagic, etc... I will give them a path to do what they want. They think it is fun, so I'll give them the ability to do the unique fun thing they want to do. However, in a case like this, that path will likely involve additional magics to allow them to see their targets at that distance.
 

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