BryonD
Hero
RangerWickett said:Regarding the spell point vs. spell slot division, have you tried playing 3e psionics? A similar 'problem' happens, where a 14th level psion can use a 7th level power 6 times per day. If a psion tries to play like that, what happens is that he uses up his good powers quickly, perhaps kicking butt for a few rounds, but leaving him with little to fall back on if the party has multiple encounters in one day. The effect is that the character uses up his resources overly quickly, and it is quite noticeable if the party has multiple encounters in the same day (which seems to generally be encouraged by the 3e rules).
L14 Psion 87 points per day (124 if you use ITCK)
L14 EOM 142 points per day
And psions have far less flexibility. They, again, have FAR fewer powers (addressed further below). Their powers are constrained by multiple abilities. They have far fewer powers to choose from. And their powers are weaker.
L6 Sor casts L3 Spell Fireball: 6d6 damage (avg 21)
L6 Psion manifests L3 power whitefire 5d4 damage (avg 12.5)
L6 EOM cast L3 Evoke Area Fire: 5d6+6 damage (avg 23.5)
The EOM mage gets nearly two times to effect as the psion you are holding up for contrast.
L10 Sor casts L3 Spell Fireball: 10d6 damage (avg 35)
L10 Psion manifests L3 power whitefire 5d4 damage (avg 12.5)
L10 EOM cast L3 Evoke Area Fire: 5d6+10 damage (avg 27.5)
So now the EOM is more than 2X over the psion. The sorc is now about 20% ahead, but his advancement stops, he still knows WAY less spells and can produce significantly fewer of his highest level spells per day. (He also has 20 less skill points and has one moderate boon that is fixed to being a familiar, compared to two moderate and one minor boons that can be selected from a list.)
So, yes, I have played psionics. They work well.
Compared to an EOM mage they have FAR fewer powers, less flexibility, less power (points) and FAR less bang for their points.
Now, as to EOM mages not having 56 L7 spells a L14; I see your points, but they only go a very short way towards fixing the problem. For the sake of argurment, lets assume that only 10% of the spells are "good" and useful. I think the truth is closer to 75%, but I can make my case with 10%. OK, so you have 5 "real" L7 spells at L17. This compares to the sorcerers 1? 5 "real" L6 spells compared to the sorc's 2? You have to go down to L1 and L2 where The sorc has topped out at 5 to even be equal. So assuming 10%, the EOM mage has far to many spells avialabel to be considered balanced. Add in that 10% is a vast underestimation, and that the sorcerer is done getting spells below 4 and the comparison goes from worse to beyond.
Last edited: