Achan hiArusa
Explorer
You are very welcome, I love to share the wealth and the pain. But I think the real thanks go to Wendy and Richard Pini for being so generous with their IP.
Last edited:
Elfquest is available for free online (by the authors themselves, so its legal):
Digital EQ: Online Comics
Mad Coil, Abomination Template: Dire Leopard + Dire Snake (3.5). Inspired from Elf Quest
• Large Magical Beast [Psionic]
HD: 6d10 +30 (63 hp, max 90 hp)
Initiative: +5
Speed: 30’, swim 20’
AC: 19 (-1 sz, +5 nat, +5 dex)
BAB/Grapple: +6/+17
Attacks: bite +11, 2 claws +6, tail stinger +6 and poison
Damage: bite 1d8+7, claw 1d4+3, stinger [poison] DC16 Fort (init/sec 1d6 temp con)
Face/Reach: 5x10/10
Spec Attk: Improved Grab (Ex), Constrict (1d6+10) (Ex), Poison (Ex)
Spec Qual: Scent, psionics
Saves: Fort +9, Ref +10, Will +3
Abilities: Str 25 (+7), Dex 20 (+5), Con 19 (+4),
Int 6 (-2), Wis 12 (+1), Cha 12 (+1)
Skills: Balance +6, Hide +5, Move Silently +9, Listen +5, Spot +5
Feats: Alertness, Improved toughness, Stealthy
Clim/Ter: Forest, tropical forest, underground
Organization: Solitary or pair
CR: 5
Treasure:
Alignment: Always Neutral Evil
Advancement: 7-10 HD (large), 11-18 HD (huge)
MadCoils are the result of ancient magicks gone awry ...
festering in a pool of bad magic, that trapped a leopard and snake intent
on killing each other, now that hatred is focused
on all the living sentients that might have caused that foul pool to exist
in the first place.
Psi-like abilities: at will –
1. Demoralize (DC 12): You fill your enemies with self-doubt.
Any enemy in the area that fails its save becomes shaken
for the duration of the power.
Allies and creatures without an Intelligence score are unaffected.
2. Id Insinuation (DC 13): As confusion spell