[ELH] Possible New Feats

Marshall

First Post
Improved Attack Capacity [Epic][Barbarian,Fighter,Paladin,Ranger]

You gain additional attacks per round.
Prerequisites: BAB 21+, Weapon Focus(Weapon to be used), Epic Weapon Focus(Weapon to be used)
Benefit: Gain an additional iterative attack at a bonus of 5 less than your lowest current attack bonus. (Ex. +21/+16/+11/+6 becomes +21/+16/+11/+6/+1)
Special: This feat may be taken multiple times. No attack may have a BAB of less than +1.

Mobile Assault [Epic][Barbarian,Fighter,Paladin,Ranger]

You gain all of your attacks while moving
Prerequisites: BAB 21+, DEX 13+, Dodge, Mobility, Spring Attack, Improved Initiative, Dire Charge
Benefit: You may combine a Full Attack Action with a Move Equivalent Action.

Dont know if this should be Epic or not(probably not)
Calculated Rage

You are not quite as out-of-control while raging
Prerequisites: Rage ability, ???
Benefit: Your AC is not reduced while raging.

What do you think?
 
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Mobile Assault should have higher prereqs, IMO (e.g., Str 25 and some other stuff).

And I agree that Calculated Rage doesn't need to be Epic.
 

Calculated Rage is way too weak for an epic feat. I'd make it a normal feat that requires the "Greater Rage" class ability. (Thus, a barbarian could take it at 15th or 18th level.)

Improved Attack Capacity is over-powered. Every melee combatant will take it to the limit of their BAB. If everyone takes a feat, it's probably broken.

Mobile Assault is really, really, really over-powered. Monks that move 90 feet per round should not be able to do a full attack in the middle of their spring attack.

First off, the pre-req on dexterity should be significantly higher -- 21+ seems correct to me -- and should also have some other pre-req (though I don't agree with Strength... sorry, Darkness, but this is definitely a "quick movement" type of feat IMO). Also, rather than just giving full attacks, it should increase the number of attacks that can be made on a standard action by ONE. That way, the feat must be taken multiple times before a character can make a full attack while moving.

Requiring someone to sacrifice three (or four, for monks) epic feats to be able to do a full attack while moving seems like a fair trade-off to me.
 


Improved Attack Capacity that feat should also have the ability to take it once and thats it. One extra attack thats all. for it's Prerqistes: Str 25+, BaB 26+, Epic Prowess. Hope that helps.

Sorry about my spelling.
 

wolff96 said:
Improved Attack Capacity is over-powered. Every melee combatant will take it to the limit of their BAB. If everyone takes a feat, it's probably broken.

See Auto-Quicken and Multispell for Wizards/SOR/CLR.....
A Wizard throwing 5+ 9th level spells a round is OK, but a FTR gaining a 5th attack at -20 is overpowered?!?

Mobile Assault is really, really, really over-powered. Monks that move 90 feet per round should not be able to do a full attack in the middle of their spring attack.

See above. A WIZ/yada/yada.... firing off 5+ spells a round and still taking a DOUBLE MOVE is OK. But, Heaven forbid a FTR type ever gets an FAA.

First off, the pre-req on dexterity should be significantly higher -- 21+ seems correct to me -- and should also have some other pre-req (though I don't agree with Strength... sorry, Darkness, but this is definitely a "quick movement" type of feat IMO). Also, rather than just giving full attacks, it should increase the number of attacks that can be made on a standard action by ONE. That way, the feat must be taken multiple times before a character can make a full attack while moving.

Requiring someone to sacrifice three (or four, for monks) epic feats to be able to do a full attack while moving seems like a fair trade-off to me.

The DEX is there just as the pre-req for Dodge. But I like the idea of 1 extra attack per feat. But then you run into the problems of what to do with TWF fighters and why should I 'only' get iterative attacks instead of extra attacks at my highest BAB(with or without a set penalty) like the other feats of that type.
 
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The requirements are way to easy to get. Mobile Assualt really needs a Dex requirement of 25+, possible run or a few epic mobility type feats. Improved attack Capacity should at most apply only to one weapon and then reuire feats like weapon focuc and epic weapon focus.
 

Crothian said:
The requirements are way to easy to get. Mobile Assualt really needs a Dex requirement of 25+, possible run or a few epic mobility type feats. Improved attack Capacity should at most apply only to one weapon and then reuire feats like weapon focuc and epic weapon focus.

OK, I'll kinda go with the DEX 25+. It's just that that screws the Heavy Armor/Low DEX/High STR characters. Run, I dont see at all. What other Mobility feats are there?
Actually, Blinding Speed would fit, but then were back to the DEX 25 problem.
Epic Dodge? Not for a FTR feat.
What about Splatbook feats? I cant think of any off the top of my head. ?

As for IAC, its only available once every ten levels. That should be self-balancing enough.
 

There's already something like Mobile Assault: Dire Charge. It lets you get a full attack on a charge action. Why not make Mobile Assault require Dire Charge, and then add the spring attack chain for additional pre-reqs.
 

Marshall said:


OK, I'll kinda go with the DEX 25+. It's just that that screws the Heavy Armor/Low DEX/High STR characters.

Well, then maybe this feat isn't for that type of character? It doesn't screw them, it's not designed for them. Epic feats aren'tr for everybody, they are for the person that qualifies. There are plenty of other feats out there.

I choose run, since it involves movement and so does the new feat. Also run is a weaker feat, thus perfect for a requirement. Blinding Speed would be a great adition. Epic Dodge doesn't fit what the new feat does. The fact that it is not a fighter feat is not important. The system is made for multi classing.
 

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