Hrothgar Rannúlfr
Explorer
I've been tossing around an idea in my head, for a while, now. The goal of the idea is to eliminate the need for a confirmation roll concerning Critical Threats/Hits.
Basically, every combatant would have an additional AC that I call the Crit AC. The Crit AC would be 5 points higher than the normal AC. An attack roll totalling enough to hit the Crit AC would be a Critical Hit. No confirmation roll necessary.
The main problems that I can think of concerning this include:
Threat ranges on various weapons would be meaningless. One possible solution would be to adjust damage dice for these weapons up one step per point of threat range better than 20. For instance, a longsword, with a threat range of 19-20 would have its damage dice increased from 1d8 to 2d6. A second possible solution would be to increase the critical multiplier on such weapons. So, using the longsword, the multiplier would be x3 instead of x2.
Certain feats, abilities, spells, and magic items that increase threat ranges would, instead, adjust the either the damage dice or the critical multiplier as in 1, above.
Abilities like Fortification which have grant a percentage chance to negate a Critical Hit could remain unchanged. Or, as an option, they could, instead, increase the combatant's Crit AC.
Additionally, it might be necessary to record the value of the Flat-Footed Crit AC.
What do you think of this idea? What problems with this have I overlooked?
Thank you.
Basically, every combatant would have an additional AC that I call the Crit AC. The Crit AC would be 5 points higher than the normal AC. An attack roll totalling enough to hit the Crit AC would be a Critical Hit. No confirmation roll necessary.
The main problems that I can think of concerning this include:




What do you think of this idea? What problems with this have I overlooked?
Thank you.
