The good/evil dragon dichotomy doesn't exist in my games...for that matter, neither does the metallic/chromatic. In my (asian influence excised) world, there are simply dragons. They may occasionally provide aid to PCs; more often they are a hindrance, if not a foe; and they are all 'western' looking.
I got rid of more than just the asian-influenced things, for what it's worth. In fact, I excised a great deal of the MM outright. For example:
Dwarves/Elves/Halfings: They exist, and are available for player characters, but are even more rare than in the average D&D world.
Giants: No hill/stone/frost/etc.--just giants; they seem to be made of rock and earth, and are often mistaken for low hills when sleeping. Look-wise, have a look at the 'Earth Titan' from the D&D Minis line. They refer to themselves as "eiger," which has been corrupted in some areas into "ogre."
Orcs: Similar to 'by the book' orcs, but are sort of "uber-Neandertals," in essence. Hobgoblins and bugbears have been merged into these, as well--whenever printed material says "bugbear" or "hobgoblin," I substitute "orc."
Goblins: pretty much by the book, save for my propensity for merging similar species. Goblins live underground, are constantly warring with dwarves, and are called by an assortment of alternate names, including 'knuckers' or 'knockers,' from their habit of tapping on cave walls (usually searching for food, pockets of underground water, or veins of ore-a primitive echolocation technigue) and 'celbyt' or 'kobold.'
Most "monsters" encountered by the PCs will be normal animals, or giant/dire versions thereof; and most foes encountered will be other humans.
Well, as this is (or, at least, is verging on) a thread-jack, that's about enough outta me.
Regards,
Darrell
I got rid of more than just the asian-influenced things, for what it's worth. In fact, I excised a great deal of the MM outright. For example:
Dwarves/Elves/Halfings: They exist, and are available for player characters, but are even more rare than in the average D&D world.
Giants: No hill/stone/frost/etc.--just giants; they seem to be made of rock and earth, and are often mistaken for low hills when sleeping. Look-wise, have a look at the 'Earth Titan' from the D&D Minis line. They refer to themselves as "eiger," which has been corrupted in some areas into "ogre."
Orcs: Similar to 'by the book' orcs, but are sort of "uber-Neandertals," in essence. Hobgoblins and bugbears have been merged into these, as well--whenever printed material says "bugbear" or "hobgoblin," I substitute "orc."
Goblins: pretty much by the book, save for my propensity for merging similar species. Goblins live underground, are constantly warring with dwarves, and are called by an assortment of alternate names, including 'knuckers' or 'knockers,' from their habit of tapping on cave walls (usually searching for food, pockets of underground water, or veins of ore-a primitive echolocation technigue) and 'celbyt' or 'kobold.'
Most "monsters" encountered by the PCs will be normal animals, or giant/dire versions thereof; and most foes encountered will be other humans.
Well, as this is (or, at least, is verging on) a thread-jack, that's about enough outta me.
Regards,
Darrell